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Revision as of 12:39, 31 January 2014 by Clownacy (talk | contribs) (Added missing 'Fixing Bugs' entries, rearranged to match SCHG_How-to:Guide layout, fixed capitalisation inconsistencies.)
SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix the DAC Fade In Bug | Fix the HUD Blinking | Fix the Level Select Graphics Bug
Design Choices and Features
Change Spike Behavior | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines in Sonic 1 | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4) | Port the REV01 Background Effects | Retain Rings Between Acts
Sound Features
Expand Music Index From $94 to $9F | Extend Music Slots | Play Different Songs Per Act | Expand Music Index to Start at $00 | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver
Extending the Game
Load chunks from ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Add a New Zone | Set up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Add Eggman Monitor | Sonic 2 (Simon Wai Prototype) Level Select | Enigma Credits
Split Disassembly Guides
Set up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)