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(Added missing 'Fixing Bugs' entries, rearranged to match SCHG_How-to:Guide layout, fixed capitalisation inconsistencies.)
m (Fixed missed capitalisation, removed redundant "in Sonic 1")
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! class="bottomtemphead" | Design Choices and Features
 
! class="bottomtemphead" | Design Choices and Features
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines in Sonic 1]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]]) | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics#Sonic 1 fix|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]]) | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]]
 
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|-
 
! class="bottomtemphead" | Sound Features
 
! class="bottomtemphead" | Sound Features
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! class="bottomtemphead" | Extending the Game
 
! class="bottomtemphead" | Extending the Game
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load chunks from ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]]
 
|-
 
|-
 
! class="bottomtemphead" | Split Disassembly Guides
 
! class="bottomtemphead" | Split Disassembly Guides
 
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|class="bottomtemptext" align="center"| [[SCHG How-to:Set up a Sonic 1 split disassembly|Set up a Split Disassembly]] | [[SCHG How-to:S1 Split Guides/Basic Level Editing|Basic Level Editing]] | [[SCHG How-to:S1 Split Guides/Basic Art Editing|Basic Art Editing]] | [[SCHG How-to:S1 Split Guides/Basic ASM Editing (Spin Dash)|Basic ASM Editing (Spin Dash)]]
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|class="bottomtemptext" align="center"| [[SCHG How-to:Set up a Sonic 1 split disassembly|Set Up a Split Disassembly]] | [[SCHG How-to:S1 Split Guides/Basic Level Editing|Basic Level Editing]] | [[SCHG How-to:S1 Split Guides/Basic Art Editing|Basic Art Editing]] | [[SCHG How-to:S1 Split Guides/Basic ASM Editing (Spin Dash)|Basic ASM Editing (Spin Dash)]]
  
 
|}
 
|}
 
<noinclude>[[Category:Navigational Templates (Miscellaneous)|S1Howtos]]</noinclude>
 
<noinclude>[[Category:Navigational Templates (Miscellaneous)|S1Howtos]]</noinclude>

Revision as of 13:26, 31 January 2014

SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix the DAC Fade In Bug | Fix the HUD Blinking | Fix the Level Select Graphics Bug
Design Choices and Features
Change Spike Behavior | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4) | Port the REV01 Background Effects | Retain Rings Between Acts
Sound Features
Expand Music Index From $94 to $9F | Extend Music Slots | Play Different Songs Per Act | Expand Music Index to Start at $00 | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver
Extending the Game
Load Chunks From ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Add a New Zone | Set Up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Add Eggman Monitor | Sonic 2 (Simon Wai Prototype) Level Select | Enigma Credits
Split Disassembly Guides
Set Up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)