User contributions
For Clownacy (talk | block log | uploads | logs)
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- 19:22, 27 November 2018 (diff | hist) . . (+73) . . Sonic Retro:Todo
- 19:21, 27 November 2018 (diff | hist) . . (+13,847) . . N User:Clownacy/S2REV02 (Created page with "Quoted from http://forums.sonicretro.org/index.php?showtopic=38295 It seems information about REV02 is pretty muddled these days. When I started looking into it, it seemed th...") (current)
- 12:19, 10 November 2018 (diff | hist) . . (-176) . . Sonic Classics (There's so much wrong with this)
- 12:18, 10 November 2018 (diff | hist) . . (-61) . . Sonic Jam (Stop spreading these lies)
- 08:47, 21 September 2018 (diff | hist) . . (-35) . . Sega Ages Sonic the Hedgehog (REV01 isn't Japan-only!! I have a PAL copy!)
- 13:41, 23 August 2018 (diff | hist) . . (+3) . . m Space Colony ARK (Typo)
- 13:39, 23 August 2018 (diff | hist) . . (+1) . . m United Federation (Typo)
- 22:01, 18 August 2018 (diff | hist) . . (-1,280) . . User:Clownacy (...Why did I write this? Is this even in the scope of the wiki?)
- 17:55, 8 August 2018 (diff | hist) . . (+414) . . SCHG How-to:Fix Oil Ocean Music Bug (Overhauled)
- 17:51, 8 August 2018 (diff | hist) . . (+65) . . Template:S2Howtos
- 16:45, 8 August 2018 (diff | hist) . . (+207) . . SCHG How-to:Use Dynamic Palettes in Sonic 1 ({{delete}})
- 16:19, 8 August 2018 (diff | hist) . . (+1,207) . . User talk:Shadow05
- 11:32, 8 August 2018 (diff | hist) . . (+1,046) . . N SCHG How-to Talk:Improve PCM Quality (in Sonic 3 & Knuckles) (Created page with "According to the [https://docs.google.com/document/u/1/d/1ST9GbFfPnIjLT5loytFCm3pB0kWQ1Oe34DCBBV8saY8/pub Overdrive II docs], the reason the Z80 is halted is to mitigate a har...") (current)
- 10:01, 5 August 2018 (diff | hist) . . (+52) . . Spin Dash (Those aren't ports.)
- 09:29, 30 July 2018 (diff | hist) . . (+969) . . SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1 (Stop breaking my guides, Shadow05. I don't like people complaining to me that they couldn't follow the guide properly, all because you screwed it up.)
- 09:42, 27 July 2018 (diff | hist) . . (-171) . . SCHG How-to:Guide (→Sonic 3 & Knuckles: Guide doesn't exist (also it'd be really nice if you stopped copying off me))
- 09:34, 27 July 2018 (diff | hist) . . (-64) . . Sonic hacks (→Sega Mega Drive: Clearly didn't read the comment. This hack isn't notable in the slightest.)
- 09:11, 27 July 2018 (diff | hist) . . (+796) . . N SCHG How-to Talk:Improve PCM Quality Playback (In Sonic 1) (Created page with "According to the [https://docs.google.com/document/u/1/d/1ST9GbFfPnIjLT5loytFCm3pB0kWQ1Oe34DCBBV8saY8/pub Overdrive II docs], the reason the Z80 is halted is to mitigate a har...") (current)
- 22:33, 21 June 2018 (diff | hist) . . (+23) . . Egg Gunner (Fixed broken link (pointed to Unleashed boss with the same name))
- 18:14, 7 October 2017 (diff | hist) . . (+2,459) . . N SCHG How-to Talk:Fix Sonic 2's buggy spindash code and add spindash speeds (Created page with "...This isn't a bug. This guide's making a big deal about an optimisation: ''"In Sonic 2 and Sonic 3 & Knuckles, the spindash counter uses a word value for what's referenced...") (current)
- 14:37, 26 September 2017 (diff | hist) . . (+1) . . m User talk:Shadow05 (My spelling is astouding)
- 14:12, 26 September 2017 (diff | hist) . . (+513) . . User talk:Shadow05
- 10:56, 23 September 2017 (diff | hist) . . (-1,532) . . SCHG How-to:Fix Rexon crash (Undo revision 234837 by Shadow05 (talk) At least make sure your code works before adding it)
- 18:55, 31 October 2016 (diff | hist) . . (+1) . . m Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 18:37, 31 October 2016 (diff | hist) . . (+139) . . Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 08:01, 25 October 2016 (diff | hist) . . (-1) . . m Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 08:00, 25 October 2016 (diff | hist) . . (+203) . . Sonic the Hedgehog (16-bit)/Hidden content
- 07:56, 25 October 2016 (diff | hist) . . (+60) . . N File:LZunusedswitch.png (Category:Sonic the Hedgehog (16-bit) game secrets images)
- 20:15, 16 October 2016 (diff | hist) . . (-309) . . User:Clownacy
- 17:32, 18 September 2016 (diff | hist) . . (+32) . . SCHG How-to:Set Up SonLVL (Added TOC)
- 08:26, 24 August 2016 (diff | hist) . . (-269) . . m User talk:Twoolard (Blanked the page) (current)
- 18:54, 26 July 2016 (diff | hist) . . (-50) . . Chaotix (prototype 1207) (This claim is rubbish. See http://forums.sonicretro.org/index.php?showtopic=9998&pid=861702&st=180&#entry861702)
- 20:49, 11 June 2016 (diff | hist) . . (-1,208) . . User:Xkeeper (Blanked upon request)
- 18:16, 21 May 2016 (diff | hist) . . (0) . . SCHG:Sonic the Hedgehog CD/File Locations (The SP code ends MUCH later)
- 13:52, 1 May 2016 (diff | hist) . . (+33) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Variable isn't strictly unused)
- 13:48, 1 May 2016 (diff | hist) . . (+228) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (More cleared variables)
- 13:45, 1 May 2016 (diff | hist) . . (+27) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (These variables are unused, but cleared)
- 13:43, 1 May 2016 (diff | hist) . . (+137) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Another REV01 variable)
- 12:00, 1 May 2016 (diff | hist) . . (+84) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Another REV01 variable)
- 17:12, 12 April 2016 (diff | hist) . . (+5) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (This byte is used too)
- 17:09, 12 April 2016 (diff | hist) . . (+66) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (F7D8 is used, as I learned the hard way)
- 14:24, 20 March 2016 (diff | hist) . . (+178) . . N Talk:PlaneEd (Created page with "According to PlaneEd's thread, and even its source code, the name is 'PlaneEd', not 'PlaneED'. ~~~~")
- 10:39, 7 February 2016 (diff | hist) . . (+17) . . Sonic the Hedgehog (16-bit)/Bugs (→Missing percussion after 1-Up music: REVXB does not contain a fix for this. The emulator must just not care if DAC is enabled or not.)
- 21:27, 20 December 2015 (diff | hist) . . (-837) . . m SCHG How-to:Fix Boss Deconstruction Behavior (Changing spaces to tabs)
- 14:08, 19 December 2015 (diff | hist) . . (+150) . . Project Sonic 1: Two-Eight (Some rewording and an additional difference in Kraminator Special noted)
- 13:40, 5 December 2015 (diff | hist) . . (+1,079) . . SCHG How-to:Fix camera y position for Tails (y_radius isn't normally initialised before ScrollVerti is first run, leading to some odd instances of the camera being off-centre at level start)
- 19:10, 4 December 2015 (diff | hist) . . (-536) . . SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1 (nop is 4 cycles, jsr is not. There are no sync issues to worry about, either.)
- 09:42, 1 December 2015 (diff | hist) . . (-102) . . m SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver (Some cleanup and rewording)
- 10:42, 9 November 2015 (diff | hist) . . (+4) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Pallet -> palette)
- 14:12, 3 November 2015 (diff | hist) . . (+52) . . SCHG How-to:Fix Tails subanimation error (Making checks safer (stopped using signed condition, added upper boundary check))
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