Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Wacky Workbench"
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| desc=Create a good future, and electricty will no longer hurt you. Unless it's the boss. The final game removes this object. | | desc=Create a good future, and electricty will no longer hurt you. Unless it's the boss. The final game removes this object. | ||
}} | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD051 MCD WW3 BF Blocks.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=You won't be getting to the boss area in a hurry. The blocks are back and are keen to make Sonic wait for an opening. This Zone is block-free in the final game. | ||
+ | }} | ||
+ | |||
===Maps=== | ===Maps=== | ||
{{Comparison | {{Comparison |
Latest revision as of 14:41, 25 February 2023
Zone 1
v0.51 prototype |
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Final game |
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A different, broken palette is still used for the past version of Wacky Workbench.
v0.51 prototype |
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Final game |
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Moments in and Sonic will encounter a flashing door - one which uses the wrong palette. It's wrong in all time zones.
While doors do exist in Wacky Workbench in the final game, they use completely different graphics. This particular door doesn't appear in the present time zone, but it appears in all the others.
v0.51 prototype |
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Final game |
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The electric coils still have bits missing from the sides in the past and future versions of the Zone.
v0.51 prototype |
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Final game |
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The coils are disabled in the good future, as is the case with the final game, except here they've stopped on a flashing palette rather than an "off" one. The same applies to the bad future, except there they should work.
v0.51 prototype |
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Final game |
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The secret angel statue still doesn't dispense rings.
v0.51 prototype |
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Final game |
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Eggman's statue still isn't here.
v0.51 prototype |
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Final game |
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...or is it? The graphics for these bouncing platforms have been corrupted in the future zones, and it looks like Eggman's statue is to blame. It was fixed in the final game, but the layout was adusted too - in the future, no bouncing platforms exist in the first half of Zone 1.
Maps
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
Zone 2
v0.51 prototype |
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Final game |
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A corrupted Robot transporter appears in the bad future. It shouldn't be there.
v0.51 prototype |
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Final game |
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This object that takes Sonic around in a circle is missing in the good future.
v0.51 prototype |
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Final game |
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Sonic's greatest nemesis in Wacky Workbench are these moving blocks. They aren't much of a threat, but they're slow to get out of your way. The final game has some, but they're far less obtrusive.
v0.51 prototype |
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Final game |
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The vertical spinners don't work in the past, although you can stand on top of them, which isn't possible in the final game.
v0.51 prototype |
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Final game |
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The icy flame things are also corrupted in the past. Thanks Metal Sonic!
Maps
v0.51 prototype |
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Final game |
510 prototype |
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Final game |
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
Zone 3
v0.51 prototype |
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Final game |
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Create a good future, and electricty will no longer hurt you. Unless it's the boss. The final game removes this object.
v0.51 prototype |
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Final game |
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You won't be getting to the boss area in a hurry. The blocks are back and are keen to make Sonic wait for an opening. This Zone is block-free in the final game.
Maps
v0.51 prototype |
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Final game |
v0.51 prototype |
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Final game |
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD | |
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