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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Hidden content"

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| sprite=
 
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| desc=[[Toxomister]], normally for [[Lava Reef Zone]]. Its toxic gas cannot kill the player or drain their [[Ring]]s, and the gas sprite is slower at following the player.
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| desc=[[Fireworm]], normally for Lava Reef Zone. Can potentially crash the game when spawned. Its object ID is '''90'''.
 
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}}
 
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| sprite=
 
| sprite=
| desc=[[Fireworm]], normally for Lava Reef Zone. Can potentially crash the game when spawned.
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| desc=[[Iwamodoki]], normally for Lava Reef Zone. In this prototype, it can be destroyed like any other Badnik before it explodes. Its object ID is '''91'''.
 
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}}
 
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| sprite=
 
| sprite=
| desc=[[Iwamodoki]], normally for Lava Reef Zone. In this prototype, it can be destroyed like any other Badnik before it explodes.
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| desc=[[Toxomister]], normally for [[Lava Reef Zone]]. Its toxic gas cannot kill the player or drain their [[Ring]]s, and the gas sprite is slower at following the player. Its object ID is '''92'''.
 
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| desc=The [[Guardian]], normally reserved as the mini-boss of [[Sandopolis Zone]].
 
| desc=The [[Guardian]], normally reserved as the mini-boss of [[Sandopolis Zone]].
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}}
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{{UnusedRow
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| sprite=
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| desc=The [[Barrier Eggman (Sonic & Knuckles)|Barrier Eggman]] mini-boss for [[Flying Battery Zone]] Act 2. Its object ID is '''B6'''.
 
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===Moves===
 
===Moves===
 
{{HiddenContent
 
{{HiddenContent
| image1=
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| image1=Sonic3Proto MD AirDash.png
| desc=
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| image2=Sonic3Proto MD RingAttack.png
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| desc=Two unused moves for Sonic exist in the code and can be enabled using [[sega:Game Genie|Game Genie]]/[[sega:Action Replay|PAR]] codes{{ref|https://hiddenpalace.org/Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)}}:
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* '''RG6A-A6Z0''' / '''00B8B6:4E71''' enables a multi-directional Air Dash that can be peformed by pressing {{A}} in conjunction with the D-Pad while jumping, similar to that of [[Hyper Sonic]]. This move is buggy in that the camera will struggle to track Sonic if he dashes at an angle.
 +
* '''RG5T-A6Z2''' / '''00B7B8:4E71''' & '''RG5T-A6Z4''' / '''00B7BA:4E71''' will enable the ability to shoot [[Ring]]s as projectiles by pressing {{B}} while jumping to shoot a single Ring in the direction Sonic is facing, or {{C}} to shoot Rings from both sides of Sonic. The Rings can take out Badniks as well as collect other Rings, and shooting them will not deplete Sonic's Ring count, though he cannot pick up the shot Rings themselves. When using {{B}} for the move, Sonic will uncurl from his jump and have a slight recoil in the opposite direction he shoots.
 
}}
 
}}
  

Revision as of 14:54, 18 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03).

Level select

Sonic3LevelSelect.png

Enabled by default. Simply press Start on the title screen. Mushroom Valley and Sandopolis do not lead anywhere. Pressing C increments a counter that determines the players' characters in the Competition mode Zones, with the first controller incrementing the left counter and the second counter incrementing the right:

Edit mode

Sonic3Proto MD DebugMode.png

Play sounds 01, 03, 05, 07 in the sound test, or press Up Up Down Down Up Up on the title screen, then highlight a Zone and press A+Start.

Night mode

Sonic3Proto MD NightMode.png

Enable the edit mode code above and hold C+Start when selecting a level.

All Chaos Emeralds

Play sounds 02, 04, 05, 06 in the sound test. A Chaos Emerald sound will confirm correct entry. However, transformation into Super Sonic is not possible.

Unused content

Art

Description

Objects

Placeable in edit mode

Description
The "S" monitor, which transforms Sonic into Super Sonic when broken. It can only be placed in Hydrocity Zone in this prototype.
Blaster, placeable in Flying Battery Zone. Like in Sonic 3 final, its projectiles can be destroyed like regular Badniks.
Technosqueek, placeable in Flying Battery Zone.
Dragonfly, placeable in Mushroom Valley Zone.
Cluckoid, placeable in Mushroom Valley Zone.
Butterdroid, placeable in Mushroom Valley Zone.
Madmole, placeable in Mushroom Valley Zone.

Others

Description
Fireworm, normally for Lava Reef Zone. Can potentially crash the game when spawned. Its object ID is 90.
Iwamodoki, normally for Lava Reef Zone. In this prototype, it can be destroyed like any other Badnik before it explodes. Its object ID is 91.
Toxomister, normally for Lava Reef Zone. Its toxic gas cannot kill the player or drain their Rings, and the gas sprite is slower at following the player. Its object ID is 92.
Hey Ho, normally reserved as the mini-boss of Mushroom Valley Zone.
The Guardian, normally reserved as the mini-boss of Sandopolis Zone.
The Barrier Eggman mini-boss for Flying Battery Zone Act 2. Its object ID is B6.

Moves

Sonic3Proto MD AirDash.png
Sonic3Proto MD RingAttack.png

Two unused moves for Sonic exist in the code and can be enabled using Game Genie/PAR codes[1]:

  • RG6A-A6Z0 / 00B8B6:4E71 enables a multi-directional Air Dash that can be peformed by pressing A in conjunction with the D-Pad while jumping, similar to that of Hyper Sonic. This move is buggy in that the camera will struggle to track Sonic if he dashes at an angle.
  • RG5T-A6Z2 / 00B7B8:4E71 & RG5T-A6Z4 / 00B7BA:4E71 will enable the ability to shoot Rings as projectiles by pressing B while jumping to shoot a single Ring in the direction Sonic is facing, or C to shoot Rings from both sides of Sonic. The Rings can take out Badniks as well as collect other Rings, and shooting them will not deplete Sonic's Ring count, though he cannot pick up the shot Rings themselves. When using B for the move, Sonic will uncurl from his jump and have a slight recoil in the opposite direction he shoots.

Cheat device codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Action Replay

Unofficial codes

Code Effect Reference
FFFFFA:0100 Force debug mode. [2]
FFFF0B:00?? Character modifier (??: Character).
  • 00 - Sonic and Tails
  • 01 - Sonic
  • 02 - Tails
[2]
00039A:0004 Jump directly to Title Screen (on boot). [2]
00039A:0028 Jump directly to Level Select (on boot). [2]
00039A:0024 Jump directly to Sonic 2 Options Screen (on boot). [2]
04B488:??01 Force debug monitors for Angel Island Zone Act 1 (??: Monitor subtype). [2]
04B5C0:??01 Force debug monitors for Angel Island Zone Act 2 (??: Monitor subtype). [2]
04B734:??01 Force debug monitors for Hydrocity Zone (??: Monitor subtype). [2]
04B952:??01 Force debug monitors for Marble Garden Zone (??: Monitor subtype). [2]
04BAB2:??01 Force debug monitors for Carnival Night Zone (??: Monitor subtype). [2]
04BC1C:??01 Force debug monitors for Flying Battery Zone (??: Monitor subtype). [2]
04BC96:??01 Force debug monitors for IceCap Zone Act 1 (??: Monitor subtype). [2]
04BDEC:??01 Force debug monitors for IceCap Zone Act 2 (??: Monitor subtype). [2]
04BF42:??01 Force debug monitors for Launch Base Zone Act 1 (??: Monitor subtype). [2]
04C0AC:??01 Force debug monitors for Launch Base Zone Act 2 (??: Monitor subtype). [2]
04C23E:??01 Force debug monitors for Mushroom Valley Zone (??: Monitor subtype). [2]
04C312:??01 Force debug monitors for Sandopolis Zone(??: Monitor subtype). [2]
04C364:??01 Force debug monitors for Lava Reef Zone/Hidden Palace Zone (??: Monitor subtype). [2]
04C3D4:??01 Force debug monitors for Sky Sanctuary Zone/Death Egg Zone Act 1 (??: Monitor subtype). [2]
04C426:??01 Force debug monitors for Death Egg Zone Act 2 (??: Monitor subtype). [2]
04C478:??01 Force debug monitors for The Doomsday Zone (??: Monitor subtype). [2]
04C4CA:??01 Force debug monitors for the Special Stage (??: Monitor subtype). [2]
04C922:??01 Force debug monitors for the Bonus Stage (??: Monitor subtype). [2]
04A8D0:46EE
04A8D4:46EE
04A8E8:46EE
04A8EC:46EE
Mushroom Valley 1 decompression fix. [2]
04A930:46EE
04A934:46EE
04A948:46EE
04A94C:46EE
Lava Reef 1 decompression fix. [2]

References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development