Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"
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Revision as of 17:35, 14 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Casino Night Zone is still a work-in-progress and isn't ready for normal play yet, but more work has been done on it since the Simon Wai prototype. All Rings and objects are still missing.
Contents
Act 1
Simon Wai |
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Alpha |
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Final game |
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Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.
Simon Wai |
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Alpha |
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The background has been changed from the Simon Wai prototype. It's more detailed now, though it would still be replaced before the final release.
Simon Wai |
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Alpha |
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Final game |
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This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.
Alpha |
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Final game |
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Conveyor belts still don't work.
Alpha |
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Final game |
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...and neither do slingshots.
Map
Alpha |
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Final game |
Act 2
Alpha |
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Final game |
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Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. If the player goes far to the right after the boss has been loaded, its graphics will corrupt and use pieces of a Signpost. The player can defeat it, but Sonic will be pushed off to the right and die.
Alpha |
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Final game |
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If debug mode is used to avoid dying, the Zone will end and the game will advance the player to Chemical Plant Zone (which comes next in Zone ID order) rather than Hill Top Zone.
Map
Alpha |
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Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |