Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Wood Zone"
From Sonic Retro
m (Text replacement - "{{S2MDOmni}}" to "{{S2SWOmni}}") |
BSonirachi (talk | contribs) |
||
Line 1: | Line 1: | ||
{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | {{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | ||
− | [[Wood Zone]] is another | + | [[Wood Zone]] is another [[Zone]] removed from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' before release. As it was never discussed in public and there's virtually no trace of it in the final game, its existence came to light when the Simon Wai prototype was released. |
− | Only the very beginning of the | + | Only the very beginning of the Zone has been implemented in this prototype. The music played is ID '''$83''', otherwise known as the theme for [[Metropolis Zone]]. The stage is also devoid of [[Ring]]s and objects. |
==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
| image1=Sonic2SW Comparison WZ Act1Start.png | | image1=Sonic2SW Comparison WZ Act1Start.png | ||
− | | image2= | + | | image2=SonictheHedgehog2-WoodZone.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=In the Simon Wai prototype, Wood Zone offers roughly ten seconds of gameplay. | + | | desc=In the Simon Wai prototype, Wood Zone offers roughly ten seconds of gameplay. The player starts here. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 17: | Line 17: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Sonic and Tails enter a tree. | + | | desc=[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] enter a tree. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 31: | Line 31: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=And the duo are met with this non-functioning ramp. | + | | desc=And the duo are met with this non-functioning ramp. If the player times it correctly they can squeeze through a hole at the top and fall to their death. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 52: | Line 52: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Shortly after the ramp, there is a large open area of nothingness, but at the end | + | | desc=Shortly after the ramp, there is a large open area of nothingness, but at the end is a loopback to the start of the Act. The background stops scrolling properly at this point. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
| image1=WZ1Wai.png | | image1=WZ1Wai.png |
Latest revision as of 14:41, 13 November 2019
Wood Zone is another Zone removed from Sonic the Hedgehog 2 before release. As it was never discussed in public and there's virtually no trace of it in the final game, its existence came to light when the Simon Wai prototype was released.
Only the very beginning of the Zone has been implemented in this prototype. The music played is ID $83, otherwise known as the theme for Metropolis Zone. The stage is also devoid of Rings and objects.
Contents
Act 1
Simon Wai prototype |
---|
Final game |
---|
In the Simon Wai prototype, Wood Zone offers roughly ten seconds of gameplay. The player starts here.
Simon Wai prototype |
---|
Final game |
---|
Simon Wai prototype |
---|
Final game |
---|
Sonic and Tails fall down a hole, then exit the tree.
Simon Wai prototype |
---|
Final game |
---|
And the duo are met with this non-functioning ramp. If the player times it correctly they can squeeze through a hole at the top and fall to their death.
Simon Wai prototype |
---|
Final game |
---|
With debug mode we can see there's a bit more to the stage. At the top, there are chunks of floating wooden blocks.
Simon Wai prototype |
---|
Final game |
---|
There are also conveyor belts that have no effect.
Simon Wai prototype |
---|
Final game |
---|
Shortly after the ramp, there is a large open area of nothingness, but at the end is a loopback to the start of the Act. The background stops scrolling properly at this point.
Map
Simon Wai prototype |
---|
Final game |
Act 2
Simon Wai prototype |
---|
Final game |
---|
Act 2 is completely empty.
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content | Hacking guide |