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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons"

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==General comparisons==
 
==General comparisons==
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{{ComparisonRecall|Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons|S2NATitleScreen}}
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| desc=The Simon Wai prototype has an identical title screen to the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade build]]. It does, however, lack a Sega screen at the beginning of the game - it has been suggested that the screen might have been disabled by pirates while the ROM circulated on the black market, however it does exist in the game, as we'll see later.
 
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{{Comparison
 
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| image1=Ss.s2bls.png
 
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Revision as of 14:26, 28 April 2018

Back to: Sonic the Hedgehog 2 (Simon Wai prototype).

General comparisons

S2b title.png
Nick Arcade prototype
Sonic2 title.png
Final game

All early versions of Sonic 2 use a different title screen. Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog. No menu system has been implemented by this point.

Ss.s2bls.png
Sonic 2 Simon Wai prototype
Sonic1 MD LevelSelect REV01.png
Sonic the Hedgehog (REV01)
S2 level select.png
Sonic 2 final

The level select screen is a great deal bigger than it was in the Nick Arcade build, and uses Sonic 2 names. It's still a far cry from the final game though, and lists a number of strange levels in the wrong order. Still missing are Sky Chase Zone and Wing Fortress Zone. This screen also comes with its own theme now, rather than the silence heard in the Nick Arcade build and Sonic 1.

Level comparisons

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

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Part of Sonic the Hedgehog 2 (16-bit) development