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Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Hill Top Zone

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Hill Top Zone is the third stage of the Simon Wai prototype. While there are a few layout differences in act 2, the Zone is very close to the final game, save for the missing enemies and boss.

General comparisons

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Simon Wai prototype
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Final game

The background music runs at a slightly slower tempo than in the final.

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Simon Wai prototype
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Final game

Demo gameplay hasn't been rerecorded to fit new level design since the Nick Arcade build.

Act 1

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Simon Wai prototype
Sonic2 MD Comparison HTZ Tunnels.png
Final game

As with the Nick Arcade prototype, Sonic doesn't automatically spin when entering these tubes.

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Simon Wai prototype
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Final game

Like Emerald Hill Zone, some of the tunnels are blocked. This one, which leads to an invincibility monitor in the final game, is blocked off and leads nowhere.

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Simon Wai prototype
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Final game

The earthquakes are silent.

Map

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Simon Wai prototype
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Final game


Act 2

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Simon Wai prototype
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Final game

No boss. Instead, the Act ends early whichever path the player takes with a weirdly-placed Signpost.

Map

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Simon Wai prototype
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Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prerelease version of Sonic the Hedgehog 2 (16-bit)
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Part of Sonic the Hedgehog 2 (16-bit) development