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Difference between revisions of "Sonic the Hedgehog (16-bit)/Development"

From Sonic Retro

(Other Concept Art)
(Early Game Design)
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<gallery widths="140px" heights="140px" perrow="4">
 
<gallery widths="140px" heights="140px" perrow="4">
 
Image:S1Title.gif|Titlescreen with a black background similar to the [[Sonic the Hedgehog (8-bit)|8-bit game]].
 
Image:S1Title.gif|Titlescreen with a black background similar to the [[Sonic the Hedgehog (8-bit)|8-bit game]].
 +
Image:S1Title2.jpg|Near final Title screen but with "Press Start Button" text on-screen.
 
Image:S1SpecialStage.gif|Different layout in special stage.
 
Image:S1SpecialStage.gif|Different layout in special stage.
 
Image:S1Debug.jpg|Different debug mode. This can be enabled by using the [[Game Genie]] code 2E6T-BCS6.
 
Image:S1Debug.jpg|Different debug mode. This can be enabled by using the [[Game Genie]] code 2E6T-BCS6.
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Image:GHZ-Ball2.jpg|The ball again. [[Sonic the Hedgehog: A New Superstar (Game Players Encyclopedia, 1991)|A magazine]] says the ball moves when pushed but can also kill the player.
 
Image:GHZ-Ball2.jpg|The ball again. [[Sonic the Hedgehog: A New Superstar (Game Players Encyclopedia, 1991)|A magazine]] says the ball moves when pushed but can also kill the player.
 
Image:GHZ-Ball3.JPG|The ball again, but this time it is in the air.
 
Image:GHZ-Ball3.JPG|The ball again, but this time it is in the air.
 +
Image:Image:GHZ-Ball4.jpg|Apparently the ball needs a push start.
 
Image:GHZ-JumpPunch.jpg|Sonic punching the air. An early end level celebration.
 
Image:GHZ-JumpPunch.jpg|Sonic punching the air. An early end level celebration.
 
Image:GHZ-Monitor.jpg|Monitor is not here in final.
 
Image:GHZ-Monitor.jpg|Monitor is not here in final.
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Image:MZ-UFODebug.jpg|These UFO's were seen in a short clip on Wayne's world during a promotion for Noahs Arcade. They were also found hidden in the [[Game Secrets:Sonic the Hedgehog Mobile|Sonic 1 Mobile game]].
 
Image:MZ-UFODebug.jpg|These UFO's were seen in a short clip on Wayne's world during a promotion for Noahs Arcade. They were also found hidden in the [[Game Secrets:Sonic the Hedgehog Mobile|Sonic 1 Mobile game]].
 
Image:MZ-UFO2.gif|UFO's again.
 
Image:MZ-UFO2.gif|UFO's again.
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Image:MZ-UFO3.jpg|UFO appears red for some reason.
 
Image:MZ-Tiles.jpg|Strange level graphics and falling tiles which can be balanced on.
 
Image:MZ-Tiles.jpg|Strange level graphics and falling tiles which can be balanced on.
 
Image:MZ-Spikes.jpg|Sideway spikes. These can be placed with debug also.
 
Image:MZ-Spikes.jpg|Sideway spikes. These can be placed with debug also.

Revision as of 13:49, 19 August 2008

Sonic the Hedgehog has gone through several changes over its development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.

Rejected Characters

Sonic1-rabbit.png

Interestingly, one of the first designs of Sonic that was selected for use was that of a rabbit which could pick up objects with his ears and throw them at enemies. It was used in early versions of the game but as the game got faster the character design was dropped and Sonic took on his final form, a hedgehog. Below are several other scrapped character designs.


Dr. Badvibes

An early name for Robotnik was Dr. Badvibes as discovered by hxc in a short interview with a game tester for Sonic the Hedgehog named Dean Sitton. You can find the discussion thread on Sonic Retro forums
Sonic Retro
here
.
The game Sonic game in in an early state (just a few levels and some of the characters appeared as garbage chars that flickered. The producer of the US version would be in Japan and call in for updates. Like how many rings for a free man...how many rings for a continue etc.. I got to play the game for a week or so and I submitted a document that showed the chararacters in the game that I could see and a few names for each of them. Dr. Badvibes and many other names were not chosen.

I named Ivo Robotnik, Ballhog, and 3-4 more from that game. I helped to flesh out the fiction for Greenhill and Sally/Sandy/whatever the girls name is now..with a guy named Jamie... usually producers of games have only to fill in the blanks..it doesn't always matter how the blanks get filled in.

Madonna

This magazine clip describes a blonde female character, whom was supposed Sonic's girlfriend, named Madonna. She was scrapped before development of the game even started. However, concept art of her was created and was included in Sonic Gems Collection photo gallery. The idea of Sonic having a human girlfriend was eventually realized in the 2006 game.

Sound Test Band

The Sonic Band sans Sonic breakdancing

The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a "Sonic Band" consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth).[1] Vector was later re-designed and re-used for the games Knuckles' Chaotix and Sonic Heroes. The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the "SEGA!" chant used in TV advertisements, which took up 1/8 of the 4-megabit cartridge. A text-only sound test option remained in the final game's level select cheat menu.

Other Concept Art

The following is concept art for the game which doesn't fit in any of the preceeding sections.

Early Game Design

Various

Green Hill Zone

Marble Zone

Spring Yard Zone

Labyrinth Zone

Star Light Zone

Scrap Brain Zone

Template:Sonic1Levels