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Difference between revisions of "Sonic Advance"

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{{SAdv_Bob}}
 
{{SAdv_Bob}}
''''Sonic Advance''' is the first Sonic game made for the [[Gameboy Advance]].  
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''''Sonic Advance''' is the first Sonic game made for the [[Gameboy Advance]]. Like most Sonic games, it contains a single extra move for each character that isn't available in older games — in SAdv's case, the B-button attack. This is useful not only for attacking, but also for quickly stopping to perform a spindash (so you don't waste time rolling when you're going extremely slow).
  
== Levels ==
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==Character Abilities==
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=== Amy ===
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Without a spindash, Amy is considered by many people to be the hardest character. However, there are some little-known strategies that you can only use while playing as her:
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*It's easy to beat the Ice Mountain boss, as you can simply use Down+B to get air.
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*There is a way to get up those annoying curved walls that expect you to spindash up. Use Down+A, and then just after you hit the ground use Down+B. This is tricky though; if you press B too early you skid and if you do it too late, you jump perpendicular to the wall rather than up.
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*You can use Down+B while in the air to smash powerups/badniks below you.
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==Levels==
 
*[[Neo Green Hill Zone]]
 
*[[Neo Green Hill Zone]]
 
*[[Secret Base Zone]]
 
*[[Secret Base Zone]]
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*[[X-Zone]]
 
*[[X-Zone]]
 
*[[The Moon Zone]]
 
*[[The Moon Zone]]
 
== New things ==
 
Like most Sonic games, Sonic Advance contains a single extra move for each character that isn't available in older games, and this is the B-button attack. This is useful not only for attacking (duh) but also for quickly stopping to perform a spindash (so you don't waste time rolling when you're going extremely slow).
 
 
== Amy ==
 
Without a spindash, Amy is considered by many people to be the hardest character. However, there are some little-known strategies that you can only use while playing as her:
 
*It's easy to beat the Ice Mountain boss, as you can simply use Down+B to get air.
 
*There is a way to get up those annoying curved walls that expect you to spindash up. Use Down+A, and then just after you hit the ground use Down+B. This is tricky though; if you press B too early you skid and if you do it too late, you jump perpendicular to the wall rather than up.
 
*You can use Down+B while in the air to smash powerups/badniks below you.
 
  
 
==Production Credits==
 
==Production Credits==

Revision as of 12:19, 27 July 2005

Template:SAdv Bob 'Sonic Advance is the first Sonic game made for the Gameboy Advance. Like most Sonic games, it contains a single extra move for each character that isn't available in older games — in SAdv's case, the B-button attack. This is useful not only for attacking, but also for quickly stopping to perform a spindash (so you don't waste time rolling when you're going extremely slow).

Character Abilities

Amy

Without a spindash, Amy is considered by many people to be the hardest character. However, there are some little-known strategies that you can only use while playing as her:

  • It's easy to beat the Ice Mountain boss, as you can simply use Down+B to get air.
  • There is a way to get up those annoying curved walls that expect you to spindash up. Use Down+A, and then just after you hit the ground use Down+B. This is tricky though; if you press B too early you skid and if you do it too late, you jump perpendicular to the wall rather than up.
  • You can use Down+B while in the air to smash powerups/badniks below you.

Levels

Production Credits

Sonic Team

Producer: Yuji Naka Director: Akinori Nishiyama Art Director: Yuji Uekawa Technical Director: Takahiro Hamano Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu Programmers: Yoshihisa Hashimoto, Takaaki Saito

Dimps

Producer: Hiroshi Matsumoto Line Producer: Koichi Sakita Planners: Yukihiro Higashi, Masaaki Yamagiwa Programmers: Shinichiro Shibusawa, Hirofumi Kono, Hiroki Yoshitake, Katsuya Kuramoto Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosukawa, Toru Nakanishi, Sadaki Matsumoto Sound: Hironobu Inagaki, Atsuyoshi Isemura Special Thanks: Masahisa Naganuma, Takayuki Sakamoto Sound Creators (Wave Master): Tatsuyuki Maeda, Yutaka Minobe

Boxart

Image:SAdvUSBoxart.jpg|US Boxart


Sonic the Hedgehog games for the following systems
Game Boy Advance
 2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
 Demos  Sonic Advance 3