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Sonic & All-Stars Racing Transformed

From Sonic Retro

Revision as of 13:58, 29 August 2012 by RGamer2009 (talk | contribs) (+ fixes and separation)

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Sonic & All-Stars Racing Transformed
System(s): Xbox 360, PlayStation 3,
Nintendo 3DS, PC, Wii U
Publisher: Sega
Developer:
Genre: Racing

Sonic & All-Stars Racing Transformed was announced on April 30, 2012. It is the sequel to Sonic & Sega All-Stars Racing and is being directed by Gareth Wilson, the former lead designer of Blur, a similar racing game that also uses power-ups as a prominent feature.

Gameplay

The game's sur-name comes from its new transforming vehicle system, which allows players to traverse land, sea, and sky by transforming their vehicles mid-race, allowing for much more varied tracks. The courses will also change, with different features during each lap.

Characters

The game has characters from several of Sega's previous franchises making their debut in the All-Stars Racing series, including Gilius Thunderhead and Vyse who both were cut from the previous title's roster. Along with new Sega franchise characters, characters from Non-Sega franchises will join the game as well. Select characters will be system-specific, and others will be DLC. Two announced characters include Ralph from the upcoming Walt Disney movie Wreck-it Ralph and real professional Nascar racer Danica Patrick.

The characters announced thus far are:

Courses

The race courses in this game are all based off of different Sega franchises, and unlike the first game only one to two tracks from every franchise will be used, allowing for more tracks from other franchises. The courses shown thus far are:

Bonus Edition

A Bonus Edition of the game is planned, and will contain DLC content for the game. The package comes with a course and character like the previous game, an OutRun-themed course and Metal Sonic as a playable racer.

Artwork