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Difference between revisions of "Sky Sanctuary Zone"

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'''Sky Sanctuary Zone''' is the sixth level of ''[[Sonic & Knuckles]]'' (the twelfth of ''[[Sonic 3 & Knuckles]]''). It is the second-to-last zone for [[Sonic]] and [[Tails]], containing three bosses, and the last for [[Knuckles]], who has two to fight against. For Sonic, the level (technically Act 1) will work its way upwards, chasing after the [[Death Egg]]. Knuckles is grabbed at the beginning of the level (technically Act 2) by the [[Eggmobile]] and taken to the boss.
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'''Sky Sanctuary Zone''' is the sixth level of ''[[Sonic & Knuckles]]'' (the twelfth of ''[[Sonic 3 & Knuckles]]''). It is the second-to-last zone for [[Sonic]] and [[Tails]], containing three bosses, and the last for [[Knuckles]], who has two to fight against.
  
All the Characters enter from a teleporter from Hidden Palace, but Sonic and Tails are the only ones to go on, jumping onto the [[Death Egg Zone (S&K)|Death Egg]] as Sky Sanctuary begins to fall apart.
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Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several [[Eggrobo]]s, big spinning platforms and clouds on which you can bounce. Sonic and Tails enter from a teleporter found deep in the [[Hidden Palace Zone (S&K)|Hidden Palace]]. On their way up the Sacntuary, they have to face [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], who's riding Eggman's [[Eggpod]] and using the Doctor's old tricks to stop them. They eventually face the Mecha Sonic itself at the end of the level, and after defeating the robotic hedgehog (which is '''never''' seen to be destroyed) the Sky Sanctuary will begin to fall apart. They have no choice but escape as fast as possible from there, and they finally jump into the [[Death Egg Zone (S&K)|Death Egg]].
  
Sonic's bosses:
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As for Knuckles' level (technically Act 2), it seems to be the only platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different teleporter, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is irremediably grabbed by the [[Eggpod]] (this time driven by the [[EggRobo]] from the echidna's story) and taken to the boss, which in fact is Mecha Sonic, who was not destroyed in Tails/Sonic's story.
*The first boss is a clone of [[Green Hill Zone]]'s boss piloted by [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]].
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Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.
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==Sonic's bosses==
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*The first boss is a clone of [[Green Hill Zone]]'s famous boss, piloted by [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]].
 
*The second boss is a clone of [[Metropolis Zone]]'s boss, also piloted by Mecha Sonic.
 
*The second boss is a clone of [[Metropolis Zone]]'s boss, also piloted by Mecha Sonic.
*The third boss is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]] himself. He is easy to defeat: When he's in the corner, hit him on the front part of the head.  The first and second loops, he is a ball when he moves across.  If you're good, you can hit him three times on both of those and on the third loop, you should be able to beat him since he dashes.  He dashes to and fro once, then repeats the process. He takes eight hits to defeat.
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*The third boss is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]] himself. Making a comeback since [[Sonic the Hedgehog 2 (16-bit)|''Sonic 2'' (16-bit)]], this battle can be a lot easier this time, as it still takes eight hits to defeat him but you now count with rings you grabbed throughout the whole level and any shield you got before.
  
Knuckles' bosses are really his Final Boss, which comes in two parts:
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==Knuckles' bosses==
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Being Knuckles' final level, Sky Sanctuary hides his real final Bosses, which come in two parts:
 
*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
 
*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. This is your chance to strike. As before, eight hits will finish him off.
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*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. He'll also temporally have to charge up after shooting the fatter rings, but he will come down without landing and get back to his normal form for less than three seconds, then take again his super form. Every time he goes from gold to dark blue again is your chance to strike. As before, eight hits will finish him off.
 
 
Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.
 
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
 
{{quote|1=From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.|2=[[Takashi Iizuka]]}}
 
{{quote|1=From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.|2=[[Takashi Iizuka]]}}
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==Glitches==
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*Via Level Select, you can enter to one of the character's Sky Sanctuary level with the character that's not able to get there in normal gameplay: you can enter to Sonic's level with Knuckles (here are shown the palette differences between the playable Knuckles and the one that appears throughout Sonic's story) and then normally head up to the Death Egg, or you can get into Knuckles level with Sonic and/or Tails and ''almost'' normally end the game.
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**If the level is finished with Sonic, during the final cutscene a blue Knuckles will appear on the Tornado, instead of the real red Knuckles. (This happens obviously because the currently loaded main character palette belongs to Sonic.)
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**If it is instead finished with Tails, Knuckles will have two tails during the cutscene.
  
 
==Enemies==
 
==Enemies==

Revision as of 19:44, 18 February 2010

Skysanctuary.png
Sky Sanctuary Zone
Sixth Zone, Sonic & Knuckles
Number of Acts: 2 (1 for Sonic, 2 for Knuckles)
Boss: Mecha Sonic (Sky Sanctuary Zone Boss)
Maximum rings, Act 1: 179 + 80
Maximum rings, Act 2: 3 + 0

Sky Sanctuary Zone is the sixth level of Sonic & Knuckles (the twelfth of Sonic 3 & Knuckles). It is the second-to-last zone for Sonic and Tails, containing three bosses, and the last for Knuckles, who has two to fight against.

Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several Eggrobos, big spinning platforms and clouds on which you can bounce. Sonic and Tails enter from a teleporter found deep in the Hidden Palace. On their way up the Sacntuary, they have to face Mecha Sonic, who's riding Eggman's Eggpod and using the Doctor's old tricks to stop them. They eventually face the Mecha Sonic itself at the end of the level, and after defeating the robotic hedgehog (which is never seen to be destroyed) the Sky Sanctuary will begin to fall apart. They have no choice but escape as fast as possible from there, and they finally jump into the Death Egg.

As for Knuckles' level (technically Act 2), it seems to be the only platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different teleporter, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is irremediably grabbed by the Eggpod (this time driven by the EggRobo from the echidna's story) and taken to the boss, which in fact is Mecha Sonic, who was not destroyed in Tails/Sonic's story.

Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.

Sonic's bosses

  • The first boss is a clone of Green Hill Zone's famous boss, piloted by Mecha Sonic.
  • The second boss is a clone of Metropolis Zone's boss, also piloted by Mecha Sonic.
  • The third boss is Mecha Sonic himself. Making a comeback since Sonic 2 (16-bit), this battle can be a lot easier this time, as it still takes eight hits to defeat him but you now count with rings you grabbed throughout the whole level and any shield you got before.

Knuckles' bosses

Being Knuckles' final level, Sky Sanctuary hides his real final Bosses, which come in two parts:

  • The first part is Mecha Sonic, and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
  • The second part is against Super Mecha Sonic. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy rings, Mecha Sonic will revert to normal and have to recharge. He'll also temporally have to charge up after shooting the fatter rings, but he will come down without landing and get back to his normal form for less than three seconds, then take again his super form. Every time he goes from gold to dark blue again is your chance to strike. As before, eight hits will finish him off.

Instruction Manual Description

Take the battle to the clouds when Sonic fights Robotnik's Badniks on the floating ruins of an ancient time!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.

Takashi Iizuka

Glitches

  • Via Level Select, you can enter to one of the character's Sky Sanctuary level with the character that's not able to get there in normal gameplay: you can enter to Sonic's level with Knuckles (here are shown the palette differences between the playable Knuckles and the one that appears throughout Sonic's story) and then normally head up to the Death Egg, or you can get into Knuckles level with Sonic and/or Tails and almost normally end the game.
    • If the level is finished with Sonic, during the final cutscene a blue Knuckles will appear on the Tornado, instead of the real red Knuckles. (This happens obviously because the currently loaded main character palette belongs to Sonic.)
    • If it is instead finished with Tails, Knuckles will have two tails during the cutscene.

Enemies


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