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Difference between revisions of "Prototype Zones/Death Egg"

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Why are tiles from Aquatic Ruin Zone loaded into the RAM?
 
Why are tiles from Aquatic Ruin Zone loaded into the RAM?
  
{{quote|1=ARZ tiles were defaulted for use by the programmers.|2=[[Saxman]]|3=ROM Hacker @ [[Area 51]] Ikonboard (defunct)}}
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{{quote|1=ARZ tiles were defaulted for use by the programmers.|2=[[User:Saxman|saxman]]|3=ROM Hacker @ [[Area 51]] Ikonboard (defunct)}}
  
 
===Acts 1 & 2===
 
===Acts 1 & 2===

Latest revision as of 15:34, 10 April 2018

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Death Egg Zone

According to the level select, Death Egg has two acts. It's possible that Sega originally planned to make Death Egg a two-act ordinary zone, but the second act was cut due to time constraint.

Why are tiles from Aquatic Ruin Zone loaded into the RAM?

ARZ tiles were defaulted for use by the programmers.

saxman, ROM Hacker @ Area 51 Ikonboard (defunct)

Acts 1 & 2

Z de01.png

Both acts are empty, and our heroes fall to their deaths.