Difference between revisions of "Prototype Zones/Death Egg"
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Why are tiles from Aquatic Ruin Zone loaded into the RAM? | Why are tiles from Aquatic Ruin Zone loaded into the RAM? | ||
− | {{quote|1=ARZ tiles were defaulted for use by the programmers.|2=[[Saxman]]|3=ROM Hacker @ [[Area 51]] Ikonboard (defunct)}} | + | {{quote|1=ARZ tiles were defaulted for use by the programmers.|2=[[User:Saxman|saxman]]|3=ROM Hacker @ [[Area 51]] Ikonboard (defunct)}} |
===Acts 1 & 2=== | ===Acts 1 & 2=== |
Latest revision as of 15:34, 10 April 2018
Death Egg Zone
According to the level select, Death Egg has two acts. It's possible that Sega originally planned to make Death Egg a two-act ordinary zone, but the second act was cut due to time constraint.
Why are tiles from Aquatic Ruin Zone loaded into the RAM?
“ | ARZ tiles were defaulted for use by the programmers. | „ |
Acts 1 & 2
Both acts are empty, and our heroes fall to their deaths.