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Difference between revisions of "Quake Cave"

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Revision as of 20:47, 28 May 2009

Drift 2 Quake Cave.png
Hill Top
Fourteenth course, Sonic Drift 2

Quake Cave is a racecourse in Sonic Drift 2 for the Sega Game Gear. This stage is the second track of the Blue Chaos GP - Blue being the hardest of the three tournaments - coming after Dark Valley 2 and before Balloon Panic. Unlike the majority of races in the Chaos Grand Prix, this isn't a three-lap circular course; the objective is simply to get through the tunnel ahead of everyone else. And the winning racer gets a Chaos Emerald!

The crags and gorges of Dark Valley apparently lead into a snaking cave system - and a geologically active one at that. Quake Cave deserves its name, for your driving is frequently interrupted by a juddering screen and large chunks of rock that cascade down from the ceiling. Pointy stalagmites jut up from the floor in places, so make sure you weave round those as well.

As might be expected of a tunnel stage, there is no track edge to fall off this time (as with the other chthonic race, Mystic Cave). However, running into the wall will slow you down as much (if not more) than running onto rough ground during the open courses. Not to mention ruin your car's paintwork. Probably.

Sonic Drift 2 makes no unambiguous statements of where in Sonic's world the races are located, but based on the Green-Hill-style chequerboard soil in the next course, the best guess for Quake Cave's geography (and the rest of the Blue Chaos Grand Prix, for that matter) is on an isle somewhere near South Island (if not on South Island itself).

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