Actions

Difference between revisions of "Heat Arms"

From Sonic Retro

m
Line 10: Line 10:
 
'''Heat Arms''' (ヒートアームズ) is a boss fought at the end of [[Lava Reef Zone]] Act 1. It will first attack with two swaying antenna-like machines that fire a round of projectiles at you. The top circle part of each must be hit 4 times; this is a harder task for [[Knuckles]], who can only hit them when they come down. After shooting at you, they will sink down and a robotic hand that resembles the final boss' at the [[Death Egg Zone (S&K)|Death Egg Zone]] will attempt to crush you, leaving a moment for you to attack when it slams down. The boss (the hand specifically takes six hits -- defeating the antennae is not necessary).
 
'''Heat Arms''' (ヒートアームズ) is a boss fought at the end of [[Lava Reef Zone]] Act 1. It will first attack with two swaying antenna-like machines that fire a round of projectiles at you. The top circle part of each must be hit 4 times; this is a harder task for [[Knuckles]], who can only hit them when they come down. After shooting at you, they will sink down and a robotic hand that resembles the final boss' at the [[Death Egg Zone (S&K)|Death Egg Zone]] will attempt to crush you, leaving a moment for you to attack when it slams down. The boss (the hand specifically takes six hits -- defeating the antennae is not necessary).
  
Unlike most times when the character is crushed, this will not kill them, but act like a normal attack; [[Super transformation|Super and Hyper Forms]] can damage the robot when it is crushed down on them. After it attacks once, either the antennas will come back if not defeated and continue that cycle, or that hand will come out again. Overall, this boss should give you little trouble and only serve up as a warm up for the much harder boss later in the zone. It is possible to be crushed by it in Super/Hyper form but only if the player uses spin dash while under it for some reason.<br clear="all">{{Sonic3&KOmni|4}}
+
Unlike most times when the character is crushed, this will not kill them, but act like a normal attack; [[Super transformation|Super and Hyper Forms]] can damage the robot when it is crushed down on them. After it attacks once, either the antennas will come back if not defeated and continue that cycle, or that hand will come out again. Overall, this boss should give you little trouble and only serve up as a warm up for the much harder boss later in the zone. It is possible to be crushed by it in Super/Hyper form but only if the player uses spin dash while under it for some reason. Tails, due to his smaller size, will be crushed even when not spindashing.<br clear="all">{{Sonic3&KOmni|4}}
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic and Knuckles bosses]]
 
[[Category:Sonic and Knuckles bosses]]

Revision as of 17:27, 28 March 2012

Sonic Retro emblem.svg Sonic and Knuckles
»
Mini-Bosses
»
Heat Arms
Lrzsubboss.png
Heat Arms
Game: Sonic & Knuckles
Level: [[Lava Reef]] (mini-boss)
Hits to defeat: 14 (4 for each Antenna, 6 for Hand)

Heat Arms (ヒートアームズ) is a boss fought at the end of Lava Reef Zone Act 1. It will first attack with two swaying antenna-like machines that fire a round of projectiles at you. The top circle part of each must be hit 4 times; this is a harder task for Knuckles, who can only hit them when they come down. After shooting at you, they will sink down and a robotic hand that resembles the final boss' at the Death Egg Zone will attempt to crush you, leaving a moment for you to attack when it slams down. The boss (the hand specifically takes six hits -- defeating the antennae is not necessary).

Unlike most times when the character is crushed, this will not kill them, but act like a normal attack; Super and Hyper Forms can damage the robot when it is crushed down on them. After it attacks once, either the antennas will come back if not defeated and continue that cycle, or that hand will come out again. Overall, this boss should give you little trouble and only serve up as a warm up for the much harder boss later in the zone. It is possible to be crushed by it in Super/Hyper form but only if the player uses spin dash while under it for some reason. Tails, due to his smaller size, will be crushed even when not spindashing.
Template:Sonic3&KOmni