Difference between revisions of "Final Haunt"
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− | + | {{LevelBob | |
− | ''' | + | | name=Lost Impact |
+ | | levelscreen=Shadow final haunt.png | ||
+ | | screenwidth=340px | ||
+ | | levelno=Pure Hero Sixth | ||
+ | | theme1=underground/cave | ||
+ | | game=Shadow the Hedgehog (game) | ||
+ | | prereq=[[Mad Matrix]] (Hero) or [[Death Ruins]] (Hero) | ||
+ | | shaddark=Activate the defense switches! ''(4 total)'' <br> ''Dark Companion'': [[Doom's Eye]] <br> ''Leads to'': [[Sonic and Diablon]] | ||
+ | | shadhero=Find Black Doom! <br> ''Hero Companion'': [[Sonic the Hedgehog]] <br> ''Leads to'': [[Black Doom (boss)]] | ||
+ | | osv=[[Shadow the Hedgehog Original Soundtrax]] | ||
+ | }} | ||
− | + | '''Final Haunt''' is one of five possible sixth levels of ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''; in the game's branching path structure, it follows from taking a highly heroic, [[GUN]]-aligned path through the previous levels. Striking right into the heart of the [[Black Arms]] home, [[Shadow]] and [[Sonic]] tear through the central caverns of the [[Black Comet]] - yawning caves crammed full of fearsome alien defenders. | |
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− | == | + | == Gameplay == |
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− | + | The center of the infamous [[Black Comet]] is crawling with [[Black Arms#Black Warrior|Black Warriors]], [[Black Arms#Black Oak|Black Oaks]], [[Black Arms#Black Assassin|Black Assassins]], and [[Black Arms#Black Volts|Black Volts]]. There are no [[G.U.N.]] robots this close to Doom's sanctum, as there were in [[Black Comet]]. Final Haunt has a color scheme that ranges from red to shades of purple, with some blue here and there. Many bridges, pits, narrow passages, and Dark [[Spin Dash]] Trails are scattered throughout the level, which may help or hinder movement around the stage. Being the comet's surface, Final Haunt's large, gaping pits are covered by a thin layer of purple smoke that seems to envelope the entire level. Other features are Shield Generators, that turn on both outer shields and to block paths on the surface and inner ones to guard the core. There are also blue 'light poles' that can be broken and utilized as melee weapons. | |
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− | == | + | == Story == |
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+ | After heeding [[Maria Robotnik|Maria's]] plea and defeating the [[Artificial Chaos]] at [[Lost Impact]], or defeating [[Sonic the Hedgehog]] in a race for the cyan [[Chaos Emeralds|Chaos Emerald]] in [[Space Gadget]], Shadow and Sonic are seen walking on the deck of the [[Space Colony ARK]]. Sonic points out the Black Comet flying past, and Shadow senses that the travelling worldlet is the location of [[Black Doom]] and his [[Black Arms|invading army]]. Shadow and Sonic apparently used [[Tails]]' shuttle to fly across, where It's time for a showdown on the Arms' home turf. Sonic wants Shadow to help him find Black Doom at the core of the comet; the two hedgehogs follow his giant holographic broadcasts to hunt the alien prophet down. [[Doom's Eye]], however, appears near a shield generating device and asks Shadow to fulfil a different mission - activate all four shields to secure the Comet against [[G.U.N.]]'s counterattack. | ||
{{ShadowZones}} | {{ShadowZones}} | ||
[[Category:Shadow the Hedgehog Levels]] | [[Category:Shadow the Hedgehog Levels]] |
Revision as of 21:49, 5 November 2010
Lost Impact |
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Pure Hero Sixth stage, Shadow the Hedgehog (game) |
Level theme: underground/cave |
Prerequisite: Mad Matrix (Hero) or Death Ruins (Hero) |
Dark mission: Activate the defense switches! (4 total) Dark Companion: Doom's Eye Leads to: Sonic and Diablon |
Hero mission: Find Black Doom! Hero Companion: Sonic the Hedgehog Leads to: Black Doom (boss) |
Final Haunt is one of five possible sixth levels of Shadow the Hedgehog; in the game's branching path structure, it follows from taking a highly heroic, GUN-aligned path through the previous levels. Striking right into the heart of the Black Arms home, Shadow and Sonic tear through the central caverns of the Black Comet - yawning caves crammed full of fearsome alien defenders.
Gameplay
The center of the infamous Black Comet is crawling with Black Warriors, Black Oaks, Black Assassins, and Black Volts. There are no G.U.N. robots this close to Doom's sanctum, as there were in Black Comet. Final Haunt has a color scheme that ranges from red to shades of purple, with some blue here and there. Many bridges, pits, narrow passages, and Dark Spin Dash Trails are scattered throughout the level, which may help or hinder movement around the stage. Being the comet's surface, Final Haunt's large, gaping pits are covered by a thin layer of purple smoke that seems to envelope the entire level. Other features are Shield Generators, that turn on both outer shields and to block paths on the surface and inner ones to guard the core. There are also blue 'light poles' that can be broken and utilized as melee weapons.
Story
After heeding Maria's plea and defeating the Artificial Chaos at Lost Impact, or defeating Sonic the Hedgehog in a race for the cyan Chaos Emerald in Space Gadget, Shadow and Sonic are seen walking on the deck of the Space Colony ARK. Sonic points out the Black Comet flying past, and Shadow senses that the travelling worldlet is the location of Black Doom and his invading army. Shadow and Sonic apparently used Tails' shuttle to fly across, where It's time for a showdown on the Arms' home turf. Sonic wants Shadow to help him find Black Doom at the core of the comet; the two hedgehogs follow his giant holographic broadcasts to hunt the alien prophet down. Doom's Eye, however, appears near a shield generating device and asks Shadow to fulfil a different mission - activate all four shields to secure the Comet against G.U.N.'s counterattack.