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[[Imagen: DesertlevelCorrectColor.JPG|pulgar|la derecha|Imagen de la maqueta de la colina del polvo.]] ' ' ' Colina Zone' del polvo; ' ' era el nombre dado al nivel del desierto previsto para ser ofrecido en ' ' [[2 acústicos]] ' ' , pero fue cortado del juego debido a los apremios del tiempo durante el desarrollo del juego. Fue referido en [[: Imagen: Sket banper.png|bosquejo temprano del concepto]] como " 砂漠 Zone" (' ' Sabaku' ' La zona, abandona literalmente zona). De acuerdo con el arte del concepto publicó en compartimientos, iba a ocurrir en cactos del sudoeste típico de un desierto americano y de la característica y porciones de arena. Brenda Ross, el diseñador del nivel, dijo en [[entrevista de Brenda Ross de Deviance (el febrero de 2001)|una entrevista]] que el nivel tendría sobre la tierra y las secciones subterráneas y también eso el diseño llano fueron terminadas antes de que trabajo encendido [[la zona de madera]] comenzado. ==Mockup Image== [[Imagen: Mag compare3a.jpg]] [[imagen: Desierto preview.jpg]] [[imagen: DesertlevelCorrectColor.JPG]] En los cuadros arriba, los primeros dos colores inexactos del uso mientras que la imagen pasada está utilizando los colores correctos. La segunda imagen fue impresa en la parte posterior de un Sears, de un Roebuck y de un compartimiento del Co. de una edición de noviembre el diciembre de 1992. No se acompañó ningunos de estos cuadros con un subtítulo que mencionaba ningún nombre llano. Antes de que su artista llano [[Brenda Ross]] revelado esta pantalla fuera de hecho una imagen de la maqueta para el uso promocional, esto se podría deducir ya basó en tres cosas: * El HUD no está en it3alicos, y un " 08" en vez del " típico; 8" se demuestra. * Acústico es excéntrico en la foto. * El sprite corriente utiliza un sprite que camina de ' ' 1' acústico; ' , que serían incorrecta para la cronología del desarrollo el cuadro fue demostrado adentro. Connection== ==Mystic de la cueva [[Imagen: 2 acústicos nivel beta select.png|pulgar|la derecha|200px|[[Acústico el erizo 2 (prototipo de Simon Wai)|Prototipo acústico] de 2 Simon Wai] ' pantalla selecta del nivel S, ofreciendo la colina Zone' del polvo; nombre de s.]] Se asume que no se había hecho ningún trabajo sobre zona de la colina del polvo hasta [[acústico el erizo 2 (el prototipo de la arcada de Nick)|El prototipo de la arcada de Nick de 2 acústicos]], como esa ROM no contiene ninguna información o referencia relacionada con la zona de la colina del polvo (con excepción de la pantalla selecta del nivel). Es posible que la ranura llana que la zona fue significada para estar adentro habría podido substituir por [[zona mística de la cueva]], así que la zona de la colina del polvo de la cosecha en el nivel selecto llevaría a la zona mística de la cueva en lugar de otro; sin embargo, ésta es puramente especulación, pues no hay evidencia directa para apoyar la idea. Muchos compartimientos del juego recibieron prototipos de ' ' 2' acústico; ' para la revisión, y algo de estos prototipos tenía probablemente una pantalla selecta del nivel del prototipo similar al prototipo de Simon Wai. Así muchos compartimientos etiquetaron la cueva mística como zona de la colina del polvo. El " view" general; de las palabras saque el polvo de la colina por los años traídos para importar de un área del desierto caliente y arenosa, no una caverna oscura tal como zona mística de la cueva. Esta es la razón por la cual era a menudo probablemente el nivel inédito del desierto mencionado en arte y maquetas del concepto según lo visto arriba. [[Brenda Ross]] utilizado la colina conocida del polvo en [[entrevista de Brenda Ross de Deviance (el febrero de 2001)|primera entrevista]] conducida por Deviance. Algunos creen que ella vino llamarla que debido a la creencia común por varios Internet-asistentes que la lanzaron con preguntas sobre " Polvo Hill" cuando su email fue hecho público. Había también a [[entrevista de Brenda Ross de Wetflame|la entrevista]] con ella condujo en segundo lugar cerca [[Wetflame]]. No era hasta el 13 de septiembre de 2008 que [[Tweaker]] y [[Sik]] evidencia lanzada de la zona de la colina del polvo que refería al nivel del desierto. A través [[Chris Senn]] de ellos podían conseguir en contacto con [[Hirokazu Yasuhara]], un miembro de personal que trabajó en ' ' 2' acústico; ' , y descubra de una vez por todas cuáles era la zona de la colina del polvo realmente: [http://forums.sonicretro.org/index.php?showtopic=12023] {{cotización|' ' ' Tweaker y Sik' ' ': Qué significación hizo el " conocido; Polvo Hill" tenga en vista de ' ' 2' acústico; ' ' ¿desarrollo de s? ¿Era el nombre original para la zona mística de la cueva? ¿O era supuesto ser un nombre conceptual para el nivel desechado del desierto? ' ' ' Yasuhara' ' ': " Polvo Hill" era uno de niveles caídos del plan original de ' ' 2' acústico; '. Sega de América quiso vender el juego en el tiempo de la Navidad de ese año, no tenía ninguna opción, pero decidido cortar alguno nivela de plan original. Tan si Sega permitiera que utilizara bastante tiempo de perseguir el plan, la zona de la colina del polvo estaría en el juego. ' ' ' Tweaker y Sik' ' ': ¿Qué un poco llano era zona de la colina del polvo? ¿Representó un de los después de imágenes? ¿Si no, puede usted dar detalles sobre como lo que fue supuesto para ser? [las imágenes de la zona de la colina del polvo y de la zona de la cueva del místico se ligan] también, sienta libre de dar hacia fuera cualquier otra información que usted puede ser que quiera para compartir. ' ' ' Yasuhara' ' ': La autorización, la zona de la colina del polvo está como [la imagen de la maqueta del nivel del desierto y el vídeo del corte].}} Era después de que esta información fuera revelada que cualquier especulación con respecto a la colina conocida del polvo finalmente fue puesta para reclinar. Connections== de la zona del ==Other Según [[Brenda Ross]] y [[Tim Skelly]] (director de arte), la mayor parte de los azulejos gráficos serían reutilizados (con diversos colores) en a [[invierno llano]]. Una de las posibilidades era que la zona de la colina del polvo cambiaría en un nivel de la nieve a medio camino, solamente Tim Skelly explicadas: " ' ' Habría habido dos zonas separadas, espaciadas suficientemente lejos aparte de modo que el jugador wouldn' aviso de t la repetición del art.' ' " Como nota lateral, este nivel fue planeado originalmente como siendo el " present" la zona horaria de otra desechada llano, ([[zona de la roca]]), solamente la idea del recorrido del tiempo fue caída rápidamente e it' s absolutamente posible que nunca consiguiera ser ejecutado en este juego. Además, " zona del 砂漠/desierto Zone" y " Zone" de la roca; son apenas las descripciones, o los nombres de trabajo, y los nombres no propios de las zonas. Inclusión del ==Level en hacks== de la ROM Varios entusiastas en la comunidad, por ejemplo [[Esrael]] con su corte, ' ' [[Delta acústico 2]] ' ' , y [[Hachelle-Abeja acústica]], con ' ' [[Versión larga 2 acústicos]] ' ' , han utilizado la imagen de este nivel del desierto para crear las zonas completas basadas en las ilustraciones. Estos niveles proporcionan una alternativa a quizás entienden cómo este nivel le habría sido tenido pasó la etapa del concepto. ==Magazines que se refieren al polvo Hill== [[Imagen: Colina scans.jpg del polvo|noframe|la derecha|200px]] Scans=== ===Dated * [[un parque de atracciones llamó a Sonic el erizo 2 (los juegos video y hospitalidad de la computadora, octubre de 1992)|Juegos video y hospitalidad de la computadora (el octubre de 1992)]] - saque el polvo de la zona de la colina incluida en la lista de niveles en la primera página. Un screenshot de la cueva mística se demuestra en el tercero. * [[inspección previo del juego - acústica el erizo 2 (juego electrónico mensual, noviembre de 1992)|Juego electrónico mensual (noviembre de 1992)]] - la colina conocida del polvo se da a la sección mística de la zona de la cueva. * [[inspección previo del juego - acústica el erizo 2 (GamePro, noviembre de 1992)|Juego favorable (noviembre de 1992)]] - nombre de la colina del polvo usado bajo screenshot místico de la cueva en la página 46. * [[inspección previo del juego - acústica el erizo 2 (Supergame, noviembre de 1992)|Supergame (el noviembre de 1992)]] - la colina del polvo es el nombre dado a la sección mística de la cueva. Scans=== ===Undated * [[entre bastidores con acústico el erizo 2 (Sega Guide, 1992)|Sega Guide (1992)]] - la colina del polvo es incluida en la lista de niveles en la página 16, el subtítulo de la pantalla debajo de llamadas de la zona de la cueva del místico la zona mística llana. * [[: Imagen: Sonic2PrevUKMagazine.jpg|Compartimiento BRITÁNICO desconocido]] - la colina conocida del polvo no se menciona, pero la imagen famosa de la maqueta es. * [[inspección previo del juego - acústica el erizo 2 (juego de video, edición 20)|Juego de video (edición 20)]] - la colina conocida del polvo se utiliza para las imágenes místicas de la cueva. * [[: Imagen: SegaGuideBefore.jpg|Sega dirige el clip (antes)]] y [[: Imagen: SegaGuideAfter.jpg|Sega dirige el clip (después)]] - la imagen de la maqueta de la colina del polvo se demuestra en ambos artículos. La cueva mística no se menciona. {{Plantilla: Sonic2Levels}} [[Categoría: Acústico los niveles (de 16 bits) del erizo 2]] [[Categoría: Niveles desechados]]
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[[Image:DesertlevelCorrectColor.JPG|thumb|right|Dust Hill mockup image.]]
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'''Dust Hill Zone''' was the name given to desert level intended to be featured in ''[[Sonic 2]]'', but was cut out of the game due to time constraints during the development of the game. It was referred to in an [[:Image:Sket banper.png|early concept sketch]] as "砂漠 Zone" (''Sabaku'' Zone, literally Desert Zone). Based on the concept art published in magazines, it was going to take place in a typical southwest American desert and feature cacti and lots of sand.
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Brenda Ross, the designer of the level, said in [[Brenda Ross interview by Deviance (February 2001)|an interview]] the level would have above ground and below ground sections and also that the level design was completed before work on [[Wood Zone]] started.
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==Mockup Image==
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<center>[[Image:Mag compare3a.jpg]][[Image:Desert preview.jpg]][[Image:DesertlevelCorrectColor.JPG]]</center>
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In the pictures above, the first two use inaccurate colors while the last image is using the correct niggers. The second image was printed on the back of a Sears, Roebuck and Co. Magazine from a November/December 1992 issue. None of these pictures were accompanied with a caption mentioning any level name.
 +
 
 +
Before its level artist [[Brenda Ross]] unveiled this screen was in fact a mockup image for promotional use, this could already be deduced based on three things:
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* The HUD is not in italics, and a "08" instead of the typical "8" is shown.
 +
* Sonic is off-centered in the photo.
 +
* The running sprite uses a walking sprite from ''Sonic 1'', which would be incorrect for the development timeline the picture was shown in.
 +
 
 +
==Mystic Cave connection==
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[[Image:Sonic 2 beta level select.png|thumb|right|200px|The [[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Simon Wai prototype]]'s level Select screen, featuring Dust Hill Zone's name.]]
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It is assumed that no work on Dust Hill Zone had been done up to the [[Sonic the Hedgehog 2 (Nick Arcade prototype)|Nick Arcade prototype of Sonic 2]], as that ROM contains no information or references related to Dust Hill Zone (other than the level select screen). It is possible that the level slot the Zone was meant to be in could have replaced with [[Mystic Cave Zone]], so picking Dust Hill Zone on level select would lead to Mystic Cave Zone instead; however, this is purely speculation, as there is no direct evidence to support the idea. Many gaming magazines received prototypes of ''Sonic 2'' for review, and some of these prototypes probably had a prototype level select screen similar to the Simon Wai prototype. Thus many magazines labeled Mystic Cave as Dust Hill Zone.
 +
 
 +
The "general view" of the words Dust Hill for years brought to mind a desert area hot and sandy, not a dark cavern such as Mystic Cave Zone. This is why it was often thought to be the unreleased desert level mentioned in concept art and mockups as seen above. [[Brenda Ross]] used the name Dust Hill in the [[Brenda Ross interview by Deviance (February 2001)|first interview]] conducted by Deviance. Some believe that she came to call it that due to the common belief by several internet-goers which pelted her with questions about "Dust Hill" when her e-mail was made public. There was also a [[Brenda Ross interview by Wetflame|second interview]] with her conducted by [[Wetflame]].
 +
 
 +
It was not until September 13, 2008 that [[Tweaker]] and [[Sik]] released evidence of Dust Hill Zone referring to the desert level. Through [[Chris Senn]] they were able to get into contact with [[Hirokazu Yasuhara]], a staff member that worked on ''Sonic 2'', and find out once and for all what Dust Hill Zone really was:[http://forums.sonicretro.org/index.php?showtopic=12023]
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{{quote|'''Tweaker and Sik''': What significance did the name "Dust Hill" have in regards to ''Sonic 2'''s development? Was it the original name for Mystic Cave Zone? Or was it supposed to be a conceptual name for the scrapped Desert Level?
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'''Yasuhara''': "Dust Hill" was one of dropped levels from original plan of ''Sonic 2''. Sega of America did want to sell the game at Christmas time of that year, I had no choice, but decided to cut some levels out from original plan. So if Sega allowed me to use enough time to pursue the plan, The Dust Hill zone would be in the game.
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'''Tweaker and Sik''': What kind of level was Dust Hill Zone? Did it represent any of the following images? If not, can you give any details about what it was supposed to be like? [images of both Dust Hill Zone and Mystic Cave Zone are linked] Also, feel free to give out any other information you might want to share.
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'''Yasuhara''': Ok, the Dust Hill Zone is like [the Desert Level mockup image and video of hack].}}
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It was after this information was revealed that any speculation regarding the name Dust Hill was finally put to rest.
 +
 
 +
==Other Zone connections==
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According to [[Brenda Ross]] and [[Tim Skelly]] (Art Director), most of the graphic tiles would be reused (with different colors) in a [[winter level]]. One of the possibilities was that Dust Hill Zone would change into a snow level half way through, but Tim Skelly explained: "''There would have been two separate zones, spaced far enough apart so that the player wouldn't notice the repetition of the art.''"
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As a side note, this level was originally planned as being the "present" time zone of another scrapped level, ([[Rock Zone]]), but the idea of time travel was quickly dropped and it's quite possible that it never got to be implemented in this game. Additionally, "砂漠 Zone/Desert Zone" and "Rock zone" are just descriptions, or working names, and not proper names of the zones.
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==Level Inclusion in ROM hacks==
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Several enthusiasts in the community, such as [[Esrael]] with his hack, ''[[Sonic 2 Delta]]'', and [[Sonic Hachelle-Bee]], with ''[[Sonic 2 Long Version]]'', have used the image of this desert level to create full zones based on the artwork. These levels provide an alternative to perhaps understand how this level would have been had it moved past the concept stage.
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==Magazines which reference Dust Hill==
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[[Image:Dust Hill scans.jpg|noframe|right|200px]]
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===Dated Scans===
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*[[An Amusement Park called Sonic the Hedgehog 2 (Video Games and Computer Entertainment, October, 1992)|Video Games and Computer Entertainment (October 1992)]] - Dust Hill Zone included on the list of levels on the first page. A screenshot of Mystic Cave is shown on the third.
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*[[Game Preview - Sonic the Hedgehog 2 (Electronic Gaming Monthly, November 1992)|Electronic Gaming Monthly (November 1992)]] - The name Dust Hill is given to the Mystic Cave zone section.
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*[[Game Preview - Sonic the Hedgehog 2 (GamePro, November 1992)|Game Pro (November 1992)]] - Dust Hill name used under Mystic cave screenshot on page 46.
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*[[Game Preview - Sonic the Hedgehog 2 (Supergame, November 1992)|Supergame (November 1992)]] - Dust Hill is the name given to the Mystic Cave section.
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===Undated Scans===
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*[[Backstage with Sonic the Hedgehog 2 (Sega Guide, 1992)|Sega Guide (1992)]] - Dust hill is included on the list of levels on page 16, the screen caption below Mystic Cave Zone calls the level Mystic Zone.
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*[[:Image:Sonic2PrevUKMagazine.jpg|Unknown UK magazine]] - The name Dust Hill is not mentioned, but the famous mockup image is.
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*[[Game Preview - Sonic the Hedgehog 2 (Videogame, Issue 20)|Videogame (Issue 20)]] - The name Dust Hill is used for the Mystic cave images.
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*[[:Image:SegaGuideBefore.jpg|Sega Guide Clip (Before)]] and [[:Image:SegaGuideAfter.jpg|Sega Guide Clip (After)]] - The mockup image of Dust Hill is shown on both articles. Mystic Cave is not mentioned.
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{{Template:Sonic2Levels}}
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[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
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[[Category:Scrapped Levels]]

Revision as of 19:26, 14 September 2008

Dust Hill mockup image.

Dust Hill Zone was the name given to desert level intended to be featured in Sonic 2, but was cut out of the game due to time constraints during the development of the game. It was referred to in an early concept sketch as "砂漠 Zone" (Sabaku Zone, literally Desert Zone). Based on the concept art published in magazines, it was going to take place in a typical southwest American desert and feature cacti and lots of sand.

Brenda Ross, the designer of the level, said in an interview the level would have above ground and below ground sections and also that the level design was completed before work on Wood Zone started.

Mockup Image

Mag compare3a.jpgDesert preview.jpgDesertlevelCorrectColor.JPG

In the pictures above, the first two use inaccurate colors while the last image is using the correct niggers. The second image was printed on the back of a Sears, Roebuck and Co. Magazine from a November/December 1992 issue. None of these pictures were accompanied with a caption mentioning any level name.

Before its level artist Brenda Ross unveiled this screen was in fact a mockup image for promotional use, this could already be deduced based on three things:

  • The HUD is not in italics, and a "08" instead of the typical "8" is shown.
  • Sonic is off-centered in the photo.
  • The running sprite uses a walking sprite from Sonic 1, which would be incorrect for the development timeline the picture was shown in.

Mystic Cave connection

File:Sonic 2 beta level select.png
The Sonic 2 Simon Wai prototype's level Select screen, featuring Dust Hill Zone's name.

It is assumed that no work on Dust Hill Zone had been done up to the Nick Arcade prototype of Sonic 2, as that ROM contains no information or references related to Dust Hill Zone (other than the level select screen). It is possible that the level slot the Zone was meant to be in could have replaced with Mystic Cave Zone, so picking Dust Hill Zone on level select would lead to Mystic Cave Zone instead; however, this is purely speculation, as there is no direct evidence to support the idea. Many gaming magazines received prototypes of Sonic 2 for review, and some of these prototypes probably had a prototype level select screen similar to the Simon Wai prototype. Thus many magazines labeled Mystic Cave as Dust Hill Zone.

The "general view" of the words Dust Hill for years brought to mind a desert area hot and sandy, not a dark cavern such as Mystic Cave Zone. This is why it was often thought to be the unreleased desert level mentioned in concept art and mockups as seen above. Brenda Ross used the name Dust Hill in the first interview conducted by Deviance. Some believe that she came to call it that due to the common belief by several internet-goers which pelted her with questions about "Dust Hill" when her e-mail was made public. There was also a second interview with her conducted by Wetflame.

It was not until September 13, 2008 that Tweaker and Sik released evidence of Dust Hill Zone referring to the desert level. Through Chris Senn they were able to get into contact with Hirokazu Yasuhara, a staff member that worked on Sonic 2, and find out once and for all what Dust Hill Zone really was:[1]

Tweaker and Sik: What significance did the name "Dust Hill" have in regards to Sonic 2's development? Was it the original name for Mystic Cave Zone? Or was it supposed to be a conceptual name for the scrapped Desert Level?

Yasuhara: "Dust Hill" was one of dropped levels from original plan of Sonic 2. Sega of America did want to sell the game at Christmas time of that year, I had no choice, but decided to cut some levels out from original plan. So if Sega allowed me to use enough time to pursue the plan, The Dust Hill zone would be in the game.

Tweaker and Sik: What kind of level was Dust Hill Zone? Did it represent any of the following images? If not, can you give any details about what it was supposed to be like? [images of both Dust Hill Zone and Mystic Cave Zone are linked] Also, feel free to give out any other information you might want to share.

Yasuhara: Ok, the Dust Hill Zone is like [the Desert Level mockup image and video of hack].

It was after this information was revealed that any speculation regarding the name Dust Hill was finally put to rest.

Other Zone connections

According to Brenda Ross and Tim Skelly (Art Director), most of the graphic tiles would be reused (with different colors) in a winter level. One of the possibilities was that Dust Hill Zone would change into a snow level half way through, but Tim Skelly explained: "There would have been two separate zones, spaced far enough apart so that the player wouldn't notice the repetition of the art."

As a side note, this level was originally planned as being the "present" time zone of another scrapped level, (Rock Zone), but the idea of time travel was quickly dropped and it's quite possible that it never got to be implemented in this game. Additionally, "砂漠 Zone/Desert Zone" and "Rock zone" are just descriptions, or working names, and not proper names of the zones.

Level Inclusion in ROM hacks

Several enthusiasts in the community, such as Esrael with his hack, Sonic 2 Delta, and Sonic Hachelle-Bee, with Sonic 2 Long Version, have used the image of this desert level to create full zones based on the artwork. These levels provide an alternative to perhaps understand how this level would have been had it moved past the concept stage.

Magazines which reference Dust Hill

Dated Scans

Undated Scans


Template:Sonic2Levels