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Brenda Ross interview by Deviance (February 2001)From Sonic RetroThis is a interview conducted by Deviance, with Brenda Ross. Originally this was posted on ICEknight's sometimes off-line website, Sonic Database. It has been reformatted for better readability. Several unanswered questions were ommited. The InterviewDeviance: There is what appears to a crocodile’s head on the Desert Zone screenshot, could you tell us what the rest of crocodile looked like? Brenda Ross: I don’t remember anything like that. You’ll have to send me the image so I can see it.
Brenda Ross: I had nothing to do with creating enemies or characters, so I don’t remember, I’m sorry. I would only grab images to use as placeholders when showing my art in various stages.
Brenda Ross: I think they would look great in 3D. But no, I’m happy with what I do now for a living, which is running a few websites and writing.
Brenda Ross: Nope. You’ll have to ask a programmer.
Brenda Ross: We used a Japanese proprietary system called a digitizer. All the employees at Sega Japan used them. Basically you did the work on a grid like system, and you saw the results on a second screen, then you’d have a TV screen set up for color correction.
Brenda Ross: That’s a question for Yasuhara, The game designer for Sonic.
Brenda Ross: I think that Dust Hill was completed entirely, and woods zone was mostly done. Once you have the initial key pieces, you can go fairly far with building a level.
Brenda Ross: God, no. Sorry.
Brenda Ross: The last artists added to the team were myself, and a guy named Craig Stitt. Craig did the Hidden palace zone, which made it in. I came along later to create the desert/winter dust hill zone and the woods zone. There was a massive amount of pressure to finish this game, and my zones, and perhaps one others of Craig’s, if I remember correctly, had to be scrapped. We were all upset, naturally, but that’s the nature of the game industry. 50% of your stuff is likely not to be used.
Brenda Ross: I don’t think there was one. It’s been 9 years, so I might not remember.
Brenda Ross: It was a real level.
Brenda Ross: I think it was completed. I couldn’t have gone on to create the woods zone if it hadn’t been. They just didn’t have time to add it to the game.
Brenda Ross: About half way done, I’d guess. Or a bit more.
Brenda Ross: The desert zone was as you see in that image, with cactus and assorted plants. It was designed to have a palette change, which turned the sand into snow, and you’d have a winter scene. We had to be fairly ingenious with such a limited palette. In the winter zone, (that’s what I call it), instead of cactus, I had created Christmas trees, which I thought looked kinda cool. I remember the woods zone having pink flowers somewhere. Hey, I am a girl… heh.
Brenda Ross: I think half above ground, and half below. It would depend on the level. Sonic would travel through the sand or snow tunnel, depending on which palette was being used.
Brenda Ross: Nope.
Brenda Ross: I have no idea.
Brenda Ross: No, It was all left at Sega years ago.
Brenda Ross: He was just dropped in for placement for the marketing folks. It was totally random and has nothing to do with any real gameplay.
Brenda Ross: Desert was dust hill. I don’t remember the rest.
Brenda Ross: That sounds familiar, but I can’t be sure.
Brenda Ross: No. I could get sued.
Brenda Ross: There was no boss designed for that level, if I remember correctly. If so, I never saw it.
Brenda Ross: They’re unusual because I put them there. Lol. I’m not a game designer. They were there for temporary placement only.
Brenda Ross: No. I’m way too busy now. Also, as I said, there are legal issues. Sonic is very well protected. I think for a while there, that particular character kept Sega of America from going under. He did generate a massive amount of money, didn’t he? External links
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