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Difference between revisions of "Crystal Egg Zone boss"

From Sonic Retro

(Giving an orphan a good home)
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Image:S28bitcez3_5.png|[[Tails]] appears in the teleporter
 
Image:S28bitcez3_5.png|[[Tails]] appears in the teleporter
 
Image:S28bitGoodEnd.png|The stars themselves cheer at Sonic's victory
 
Image:S28bitGoodEnd.png|The stars themselves cheer at Sonic's victory
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==Artwork==
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Image:Eggman (S2-8-bit).PNG|Eggman in his mobile.
 
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[[Category:Sonic the Hedgehog 2 (8-bit) Bosses]]
 
[[Category:Sonic the Hedgehog 2 (8-bit) Bosses]]

Revision as of 12:25, 27 June 2009

S28bitcez3 1.png
Robotnik
Game: [[Sonic the Hedgehog 2 (8-bit)]][[Category:Sonic the Hedgehog 2 (8-bit) bosses]]
Level: [[Crystal Egg Zone]]

After the rather unusual opalescant facades of Robotnik's fortress in the first two acts of Crystal Egg Zone, the scenery in Act 3 is more like we expect from the good Doctor; hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Ivo makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.

End Sequence

His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the fat man escaping via teleporter. Just as the hedgehog thinks all is lost, Tails warps in through the teleport terminal; presumably thrown in there by Robotnik as a means of expediting his retreat. Cue Good Ending!

Artwork

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