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Difference between revisions of "Barrier Eggman (S&K)"

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(Created page with ''''Barrier Eggman''' is the sub-boss of Flying Battery Zone Act 2 in ''Sonic & Knuckles'', occuring before the level's main boss, the Hang Mobile. Much like he did t…')
 
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'''Barrier Eggman''' is the sub-boss of [[Flying Battery Zone]] Act 2 in ''[[Sonic & Knuckles]]'', occuring before the level's main boss, the [[Hang Mobile]].
 
'''Barrier Eggman''' is the sub-boss of [[Flying Battery Zone]] Act 2 in ''[[Sonic & Knuckles]]'', occuring before the level's main boss, the [[Hang Mobile]].
  

Revision as of 17:18, 14 December 2009

FBZ BarrierEggman.PNG

Barrier Eggman is the sub-boss of Flying Battery Zone Act 2 in Sonic & Knuckles, occuring before the level's main boss, the Hang Mobile.

Much like he did the last time Sonic wandered into his aerial fortress, Dr. Eggman slams on flickering forcefield barriers to lock the hedgehog into a chamber, and then opens fire with a roof-mounted laser. However, this iteration of Barrier Eggman involves no spiked platforms twirling about in the air; instead, the walls close in on Sonic every time the laser is fired, reducing the room to manoeuver.

This sub-boss is eventually self-defeating; dodge the laser for long enough and Eggman missfires the laser, blowing up something important and causing the whole of the Flying Battery to rumble in a most disturbing manner. Chase the Doctor through the airship's collapsing superstructure to make it to the Hang Mobile.


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