Difference between revisions of "Sonic the Hedgehog 2 (beta 4)"
From Sonic Retro
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*In the fourth Special Stage, there are only 42 rings in the first section, yet 45 rings are required. Therefore, it is impossible to get the fourth Chaos Emerald, and consequently impossible to get Super Sonic without hacking. | *In the fourth Special Stage, there are only 42 rings in the first section, yet 45 rings are required. Therefore, it is impossible to get the fourth Chaos Emerald, and consequently impossible to get Super Sonic without hacking. | ||
*When Tails drowns, Sonic will also drown. | *When Tails drowns, Sonic will also drown. | ||
+ | *In [[Emerald Hill Zone]] Act 2, if you are standing on the bridge at the beginning of the level and you get hit by a [[Masher]] with no rings, the camera will follow you to the bottom of the screen when you die. Also, if Tails manages to jump and make contact with the Masher while Sonic is in his death animation, your score and lives will rapidly increase. | ||
*The collision detection in [[Aquatic Ruin Zone]] is a bit wonky. | *The collision detection in [[Aquatic Ruin Zone]] is a bit wonky. | ||
*One of the elevators in [[Casino Night Zone]] doesn't work properly. | *One of the elevators in [[Casino Night Zone]] doesn't work properly. |
Revision as of 21:19, 15 October 2008
Sonic the Hedgehog 2 |
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System(s): Sega Mega Drive/Genesis |
Publisher: Sega |
Developer: Sonic Team, Sega Technical Institute |
Genre: 2D Platform |
Sonic the Hedgehog 2 Beta 4 for the Sega Mega Drive/Genesis was released by drx during the February 23rd, 2008 proto release.
It has the same title screen as the previous betas, but with a 2 Player Vs. option added. The level select is the same as in the Sega Solid Gold Guide screenshot, but it has the final zone names for the title cards.
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Download Sonic the Hedgehog 2 (beta 4)
File: Sonic_The_Hedgehog_2_(Beta_4_-_Sep_18,_1992,_16.26)_(hidden-palace.org).zip (713 kB) (info)
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General Differences
- Level select is activated with
+
, no code is required.
- Debug is activated by holding
when selecting a level on the level select screen. It can also be activated by holding
when you die, no code is required.
- Some of the zones that play after the Title Screen are still using the demos from the Nick Arcade/Simon Wai builds.
- This build also features a severely limited debug mode. Item placement mode is not accessible, nor is Sonic invulnerable. The coordinate display functions are working, however. Item placement mode can be forced using patch codes, but debug remains limited as the player cannot move in item placement mode and items can be placed once.
- The Spike damage behavior works the same way as it does in Sonic 1.
- When Sonic dies, the camera follows him all the way to the bottom of the level.
- Even with debug or level select off, you can still restart the game by pressing
when the game is paused.
- Muteki stars are different.
- Screen doesn't move up/down when you hold the up/down buttons.
- The Special Stages are different in color and design from the Final Version.
- 2P special stage, towards the end rings glow and side-stripes glow. This is the result of the end goal being loaded.
- 2P special stage. Cannot jump over other player. However, hitting a mine puts you in front.
- The text for 2 Player VS Mode's Special Stage after winning 1 round (Most Rings Wins!) is now Win Twice Win All! instead.
- The Eggman monitor doesn't work.
- Emerald Hill Zone is listed as "Green Hill Zone" in the level select screen.
- The slots in Casino Night Zone doesn't work.
- There's a different sound in Casino Night Zone when you go into the slots.
- Boss music does not change in Wing Fortress Zone or Death Egg Zone.
- The first cutscene in Wing Fortress Zone doesn't have any sound effects.
- The spiky platforms in the boss of Wing Fortress Zone gets destroyed if the laser touches them.
- The Death Egg only takes 8 hits.
- Metal Sonic comes down slower.
- You can control Sonic after beating the Death Egg.
- Wood Zone and Genocide City Zone have been removed from the level select screen.
- Hidden Palace Zone is disabled in the level select.
Bugs
- In the fourth Special Stage, there are only 42 rings in the first section, yet 45 rings are required. Therefore, it is impossible to get the fourth Chaos Emerald, and consequently impossible to get Super Sonic without hacking.
- When Tails drowns, Sonic will also drown.
- In Emerald Hill Zone Act 2, if you are standing on the bridge at the beginning of the level and you get hit by a Masher with no rings, the camera will follow you to the bottom of the screen when you die. Also, if Tails manages to jump and make contact with the Masher while Sonic is in his death animation, your score and lives will rapidly increase.
- The collision detection in Aquatic Ruin Zone is a bit wonky.
- One of the elevators in Casino Night Zone doesn't work properly.
- You can get stuck if you spindash into a rock in Hill Top Zone.
- Oil Ocean Zone has some background and collision detection issues.
- Metropolis Zone Act 3 cannot be played without using Level Select. Completing Metropolis Zone Act 2 takes you to Sky Chase Zone.
- The propellers from the Wing Fortress will hurt you in Sky Chase Zone.
- You can run past Eggman in Death Egg Zone.
External Links
Sonic Retro discussion thread
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