Difference between revisions of "Sonic Heroes (GameCube E3 version)/Comparisons"
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− | | desc=The demo only features two playable stages: [[Seaside Hill]] (labelled as "EASY") and [[Rail Canyon (Sonic Heroes)|Rail Canyon]] (labelled as "HARD"). [[Team Sonic]] is the only playable team for both stages. | + | | desc=The demo only features two playable stages: [[Seaside Hill (Sonic Heroes)|Seaside Hill]] (labelled as "EASY") and [[Rail Canyon (Sonic Heroes)|Rail Canyon]] (labelled as "HARD"). [[Team Sonic]] is the only playable team for both stages. |
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{{Comparison | {{Comparison |
Revision as of 13:38, 29 July 2021
- Back to: Sonic Heroes (GameCube E3 version).
Contents
General comparisons
E3 version |
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Expression error: Unexpected < operator. |
Final game |
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The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the 10.8 prototype.
E3 version |
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Final game |
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The demo only features two playable stages: Seaside Hill (labelled as "EASY") and Rail Canyon (labelled as "HARD"). Team Sonic is the only playable team for both stages.
E3 version |
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Final game |
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There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
Gameplay comparisons
E3 version |
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Final game |
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The HUD is in an early state, as the player's score is not displayed. The timer in the HUD does not count up; rather, it counts down from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
E3 version |
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Final game |
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All the hints are simply text (with additive blending) and with a blue backdrop. They are not narrated by any characters, either.
E3 version |
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Final game |
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When the player passes a Checkpoint, they will receive different items depending on which character is the leader. Sonic gets Power Sneakers, Tails gets 20 Rings, and Knuckles gets a Shield.
E3 version |
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Final game |
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Speed Type characters cannot perform solo actions or the Rocket Accel yet. They can gather their teammates in preparation for it, but cannot execute it.
E3 version |
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Final game |
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There is no spoken dialogue at all.
E3 version |
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Final game |
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Rainbow Rings don't award points yet.
E3 version |
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Final game |
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When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
E3 version |
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Final game |
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When the game ends, a "Coming Soon" screen appears, and then the game resets.
Graphics comparisons
E3 version |
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Final game |
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There are missing graphical effects when spinning off of poles.
Audio comparisons
Seaside Hill's theme is missing most of its drums, and the electric guitar is mixed slightly differently.
Rail Canyon's theme uses different drums.
Tails has a different voice clip when using Thunder Shoot.
All three members of Team Sonic have different voice clips when dying from enemies.
Level comparisons
References
Sonic Heroes (GameCube E3 version), prototype version of Sonic Heroes | |
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Main page | Comparisons | Hidden content |