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Sonic Heroes (GameCube E3 version)/Comparisons

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General comparisons

Sonic Heroes E3 Title Screen (GameCube).png
E3 version
SonicHeroes GC title.png
Final game

The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the 10.8 prototype.

SonicHeroes E3Demo StageSelect.png
E3 version
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Final game

The demo only features two playable stages: Seaside Hill (labelled as "EASY") and Rail Canyon (labelled as "HARD"). Team Sonic is the only playable team for both stages.

SonicHeroesE3Demo GC TitleCard.png
E3 version
SonicHeroes GC TitleCard.png
Final game

There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.

Gameplay comparisons

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E3 version
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Final game

The HUD is in an early state, as the player's score is not displayed. The timer in the HUD does not count up; rather, it counts down from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.

SonicHeroes E3Demo HintBox.png
E3 version
SonicHeroes GC Comparison Hint.png
Final game

All the hints are simply text (with additive blending) and with a blue backdrop. They are not narrated by any characters, either.

SonicHeroes E3Demo Checkpoint.png
E3 version
SonicHeroes GC Checkpoint.png
Final game

When the player passes a Checkpoint, they will receive different items depending on which character is the leader. Sonic gets Power Sneakers, Tails gets 20 Rings, and Knuckles gets a Shield.

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E3 version
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Final game

Speed Type characters cannot perform solo actions or the Rocket Accel yet. They can gather their teammates in preparation for it, but cannot execute it.

SonicHeroesE3Demo GC CharacterDialogue.png
E3 version
SonicHeroes GC Bug GrammarError EggmansRobots.png
Final game

There is no spoken dialogue at all.

SonicHeroesE3Demo GC Comparison RainbowRing.png
E3 version
SonicHeroes GC Comparison RainbowRing.png
Final game

Rainbow Rings don't award points yet.

SonicHeroes E3Demo StageClear.png
E3 version
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Final game

When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.

Heroes mkdd04.png
E3 version
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Final game

When the game ends, a "Coming Soon" screen appears, and then the game resets.

Graphics comparisons

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E3 version
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Final game

There are missing graphical effects when spinning off of poles.

Audio comparisons

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E3 version
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Final game

Seaside Hill's theme is missing most of its drums, and the electric guitar is mixed slightly differently.

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E3 version
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Final game

Rail Canyon's theme uses different drums.

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E3 version
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Final game

Tails has a different voice clip when using Thunder Shoot.

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E3 version
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Final game

All three members of Team Sonic have different voice clips when dying from enemies.

Level comparisons

References


Sonic Heroes (GameCube E3 version), prototype version of Sonic Heroes
Sonic Heroes E3 Title Screen (GameCube).png

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