Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content"
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===Art=== | ===Art=== | ||
{{UnusedTable|type=Art| | {{UnusedTable|type=Art| | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicFallOver.png}} | ||
+ | | desc=Sonic's post-wall collision animation from the Nick Arcade build. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicRotate.png}} | ||
+ | | desc=Sonic turning or rotating sprites. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicRunFast1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFast4.png}} | ||
+ | | desc=Animation for Sonic running faster than normal. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicRunFaster1.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster2.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster3.png}}<br/>{{SpriteImage|Sonic2NA MD Sprite SonicRunFaster4.png}} | ||
+ | | desc=Animation for Sonic running even faster than normal. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicPull.png}} | ||
+ | | desc=Sonic pulling animation. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic2NA MD Sprite SonicBalance2.png}} {{SpriteImage|Spr ledge.gif}} | ||
+ | | desc=Sonic balancing animation, likely for when the player is mere pixels away from falling. | ||
+ | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=390}} | | sprite={{SpriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=390}} | ||
− | | desc= | + | | desc=A monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}. |
}} | }} | ||
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{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|Spr 3eyefish.png|2}} | | sprite={{SpriteImage|Spr 3eyefish.png|2}} | ||
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| sprite={{SpriteImage|Spr cpzboss.gif}} | | sprite={{SpriteImage|Spr cpzboss.gif}} | ||
| desc=[[Water Eggman]] animation | | desc=[[Water Eggman]] animation | ||
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{{UnusedRow | {{UnusedRow |
Revision as of 10:45, 12 February 2021
Contents
Level select
Enabled by default. Simply press + on the title screen. You can also manually enable it by pressing then +
Edit mode
Press then + on the title screen, then highlight a zone in the stage select and press and hold: +
2 Player vs mode
Highlight a zone in the stage select and press + to play the level in 2-player split-screen mode. This does not work on levels with water in them - Neo Green Hill Zone, Hidden Palace Zone and the second Act of Chemical Plant Zone. Aside from giving Tails a camera, gamelplay is identical.
Night mode
Highlight a zone in the stage select and press +.
Unused content
Art
Art | Description |
---|---|
Sonic's post-wall collision animation from the Nick Arcade build. | |
Sonic turning or rotating sprites. | |
Animation for Sonic running faster than normal. | |
Animation for Sonic running even faster than normal. | |
Sonic pulling animation. | |
Sonic balancing animation, likely for when the player is mere pixels away from falling. | |
A monitor with a spring icon. A similar item can be found in Sonic the Hedgehog Triple Trouble as the "Pogo Spring"[1]. | |
Bubbler's Mother | |
Bubbler | |
Crawl prototype | |
Flaming log | |
Ball | |
a leftover section of Hidden Palace Zone background in one of the earliest Sonic 2 builds. | |
Horizontal drill | |
Vertical drill | |
Leftover sprite from Chiki Chiki Boys prototype. | |
Leftover sprite from Chiki Chiki Boys prototype. | |
Water Eggman animation | |
Mystic Cave Zone switch | |
Mystic Cave Zone vine |
Objects
Placeable in edit mode
Art | Description |
---|---|
Blank monitor, similar to the one in the original Sonic the Hedgehog. Does nothing. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
Doors for Chemical Plant Zone, with the correct artwork. Also unused in the final game, but used in the 2013 remake. | |
"Growing" pillars for Aquatic Ruin Zone. | |
Pillars where the bottom drops off when Sonic and Tails run underneath. | |
Horizontal versions of the breakable tube-like objects in Oil Ocean exist. They function in the same way as the final game, but send Sonic and Tails left or right rather than up. Once Sonic is travelling, the player can't make him stop unless he collides with an object - even in edit mode the player will continue to travel. |
Others
Art | Description |
---|---|
? monitor. When broken it gives Sonic the Super Sonic palette (see below). | |
BFish. | |
Gator. | |
Stego | |
Aquis prototype | |
Octus prototype |
Super Sonic
A palette for Super Sonic exists in the prototype. The player can see this by setting any monitor's subtype to 08, then breaking it. Super Sonic's unique sprites, speed, invincibility, jump height, and ring drain are not yet present.
Leftover Chemical Plant Zone tiles
A set of Chemical Plant Zone tiles from a previous iteration of the game can be found in the ROM.
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content | Hacking guide |