Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content"
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| desc=Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}. | | desc=Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}. | ||
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Revision as of 14:53, 16 November 2019
Contents
Level select
Enabled by default. Simply press + on the title screen. You can also manually enable it by pressing then +
Edit mode
Press then + on the title screen, then highlight a zone in the stage select and press and hold: +
2 Player vs mode
Highlight a zone in the stage select and press + to play the level in 2-player split-screen mode. This does not work on levels with water in them - Neo Green Hill Zone, Hidden Palace Zone and the second Act of Chemical Plant Zone. Aside from giving Tails a camera, gamelplay is identical.
Night mode
Highlight a zone in the stage select and press +.
Unused content
Art
Description | |
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Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in Sonic the Hedgehog Triple Trouble as the "Pogo Spring"[1]. | |
Bubbler's Mother | |
Bubbler | |
Crawl prototype | |
Flaming log | |
Ball | |
Prototype section of Hidden Palace Zone background | |
Horizontal drill | |
Vertical drill | |
Leftover sprite from Chiki Chiki Boys prototype. | |
Leftover sprite from Chiki Chiki Boys prototype. | |
Water Eggman animation | |
Sonic ledge animation | |
Leftovers from earlier builds, such as the Nick Arcade prototype. | |
Sonic rotating animation | |
Sonic pulling animation | |
Mystic Cave Zone switch | |
Mystic Cave Zone vine |
Objects
Placeable in edit mode
Description | |
---|---|
Blank monitor, similar to the one in the original Sonic the Hedgehog. Does nothing. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
Doors for Chemical Plant Zone, with the correct artwork. Also unused in the final game, but used in the 2013 remake. | |
"Growing" pillars for Aquatic Ruin Zone. | |
Pillars where the bottom drops off when Sonic and Tails run beneath. | |
Horizontal versions of the breakable tube-like objects in Oil Ocean exist. They function in the same way as the final game, but send Sonic and Tails left or right rather than up. Once Sonic is travelling, the player can't make him stop unless he collides with an object - even in edit mode the player will continue to travel. |
Others
Description | |
---|---|
? monitor. When broken it gives Sonic the Super Sonic palette (see below). | |
BFish. | |
Gator. | |
Stego | |
Aquis prototype | |
Octus prototype |
Super Sonic
A palette for Super Sonic exists in the prototype. The player can see this by setting any monitor's subtype to 08, then breaking it. Super Sonic's unique sprites, speed, invincibility, jump height, and ring drain are not yet present.
Leftover Chemical Plant Zone tiles
A set of Chemical Plant Zone tiles from a previous iteration of the game can be found in the ROM.
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content | Hacking guide |