Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway"
From Sonic Retro
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{{Comparison | {{Comparison | ||
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==Act 3== | ==Act 3== | ||
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Revision as of 07:28, 22 April 2018
Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.
Contents
Act 1
510 prototype |
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Final game |
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A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.
510 prototype |
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Final game |
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The good future sports a different colour scheme.
510 prototype |
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Final game |
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Conversely, the bad future has a myriad of rotating palettes, and the lightning in the background is constant.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 2
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 3
510 prototype |
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Final game |
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Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.
510 prototype |
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Final game |
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Amy is also missing, meaning it's impossible to finish the level by normal means.
510 prototype |
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Final game |
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The developers seem to have planned for this, however, as a capsule exists on the platform above.
510 prototype |
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Final game |
510 prototype |
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Final game |
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |