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Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway

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Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.

Zone 1

SonicCD510 MCD Comparison SS Act1PresentLight.png
510 prototype
SonicCD MCD Comparison SS Act1PresentLight.png
Final game

A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.

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510 prototype
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Final game

The good future sports a different colour scheme.

SonicCD510 MCD Comparison SS Act1PastHighlights.png
510 prototype
SonicCD MCD Comparison SS Act1PastHighlights.png
Final game

The past also has problems, with yellow highlights in the final being blue in this prototype.

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510 prototype
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Final game

The bad future meanwhile has constant lightning strikes, meaning the background flashes on a loop.

SonicCD510 MCD Comparison SS Act1BFTopBG.png
510 prototype
SonicCD MCD Comparison SS Act1BFTopBG.png
Final game

The flashing creates artifacts in the sky as not all tiles are using their correct palettes.

SonicCD510 MCD Comparison SS Act1PresentEggmanBG.png
510 prototype
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Final game

Eggman's statue/building which you pass by in act 2 is visible in the far distance of act 1. This detail is removed from the final version for some reason.

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Final game


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Final game


Zone 2

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Zone 3

SonicCD510 MCD Comparison SS Act3GFEggman.png
510 prototype
SonicCD MCD Comparison SS Act3GFEggman.png
Final game

Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.

SonicCD510 MCD Comparison SS Act3GFAmy.png
510 prototype
SonicCD MCD Comparison SS Act3GFAmy.png
Final game

Amy is also missing, meaning it's impossible to finish the level by normal means.

SonicCD510 MCD Comparison SS Act3GFCapsule.png
510 prototype
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Final game

The developers seem to have planned for this, however, as a capsule exists on the platform above.

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510 prototype
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Final game

The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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