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Difference between revisions of "SCHG SA"

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[[SCHG:Sonic Adventure/Model Locations|Locations]]
 
[[SCHG:Sonic Adventure/Model Locations|Locations]]
 
:[[SCHG:Sonic Adventure/Model Locations#Model Locations|Models]]
 
:[[SCHG:Sonic Adventure/Model Locations#Model Locations|Models]]
[[SCHG:Sonic Adventure/Level Geometry|Level Geometry]]
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!Level Data
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[[SCHG:Sonic Adventure/Level Data Formats|Formats]]<br />
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[[SCHG:Sonic Adventure/Level Data Locations|Locations]]
 
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:[[SCHG:Sonic Adventure DX: PC/Model Locations#Model Locations|Models]]
 
:[[SCHG:Sonic Adventure DX: PC/Model Locations#Model Locations|Models]]
 
:[[SCHG:Sonic Adventure DX: PC/Model Locations#Animation Locations|Animations]]
 
:[[SCHG:Sonic Adventure DX: PC/Model Locations#Animation Locations|Animations]]
[[SCHG:Sonic Adventure DX: PC/Level Geometry|Level Geometry]]
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:[[SCHG:Sonic Adventure DX: PC/Level Geometry#Listing of Header Locations|Locations]]
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!Level Data
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|align="left" style="padding: 0.1em"|
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[[SCHG:Sonic Adventure/Level Data Formats|Formats]]<br />
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[[SCHG:Sonic Adventure DX: PC/Level Data Locations|Locations]]
 
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!RAM Editing

Revision as of 17:19, 22 June 2011

1

SCHG: Sonic Adventure
Dreamcast
Gamecube
PC
2010

This Template is to be used on the main page for SCHG:Sonic Adventure, all its ports, and each of their subpages; because it is essentially a larger and more drawn-out table of contents, use __NOTOC__ on each page. For sections that are not large enough to use be put on a separate page, use the main page.

Do not place this template on the music hacking page or any future page that refers to more than one game in its text.

Usage

{{SCHG SA|#}}


Substitute # with one of the following numbers depending on which type of article you want to use the template:

  1. Sonic Adventure (this is used by default and can be left blank)
  2. Sonic Adventure DX
  3. Sonic Adventure DX: PC
  4. Sonic Adventure (2010)