Difference between revisions of "Planet Wisp (Wii)"
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| game=Sonic Colours | | game=Sonic Colours | ||
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Revision as of 23:51, 1 December 2010
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Planet Wisp (Wii) |
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Fourth / Fifth / Sixth level, Sonic Colours |
Number of Acts: 6 |
Level themes: jungle, industrial |
Planet Wisp the fourth stage of Sonic Colours.
It is an industrial level built into a mountainside, leaving plenty of room for jumps through the twisting metal. It is also the Wisps' home world, where Eggman must have captured them to fuel his interstellar theme park.
“ | This is the home of the Wisps, a host to a variety of fauna and mysterious vegetation. | „ |
— Description on the US Sonic Colours site |
Story
Back at Eggman's laboratory, Orbot tries to install the correct voice chip for Cubot, but ends up turning him into a pirate instead. After giving Orbot a piece of his mind, Eggman plans to use his mind control beam on Sonic's home planet to complete his amusement park. Meanwhile, Sonic and Tails arrive on Planet Wisp and notice something very "Eggmanish" about it, as it is currently under construction to become part of his theme park. The Wisps are terrified about the state of their planet and notify Sonic and Tails of the tractor beam generator.
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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