Difference between revisions of "Sonic R (Saturn prototype; 1997-09-10)/Comparisons"
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==General comparisons== | ==General comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT TravellersTalesLogo.png |
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT SelectMode.png |
− | | image2= | + | | image2=SonicR SAT SelectMode.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The menus are in a bare-bones state at this stage. | + | | desc=The menus are in a bare-bones state at this stage. The player accesses different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight their choice. There is no music on these screens. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT SelectCharacter.png |
− | | image2= | + | | image2=SonicR SAT SelectCharacter.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT SelectCourse.png |
− | | image2= | + | | image2=SonicR SAT SelectCourse.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT Loading.png |
− | | image2= | + | | image2=SonicR SAT Loading.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head. | + | | desc=Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than [[Sonic the Hedgehog|Sonic]]'s head. |
}} | }} | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT Pause.png |
− | | image2= | + | | image2=SonicR SAT Pause.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT CPUCollision.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Preview build | | game1=Preview build | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Sonic, Tails and Knuckles can't | + | | desc=Sonic, [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] can't [[Spin Dash]] on the starting line, and it is harder to stop rolling when in motion. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The [[Lightning Shield]] looks a bit different. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The [[Ring Gate]]s that exist require more [[Ring]]s than the final. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Chaos | + | | desc=[[Chaos Emeralds]] are a different shape. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT FirstPlace.png |
− | | image2= | + | | image2=SonicR SAT FirstPlace.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT LastPlace.png |
− | | image2= | + | | image2=SonicR SAT LastPlace.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=And if the player comes in 4th or 5th, it says GAME OVER. | + | | desc=And if the player comes in 4th or 5th, it says "GAME OVER". |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicRPreview SAT ResultsMenu.png |
− | | image2= | + | | image2=SonicR SAT ResultsMenu.png |
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=In 2-player mode, | + | | desc=In 2-player mode, the second player has no choice on their character and is always Tails (or Sonic, if player one is Tails), and [[Resort Island]] is the only available course. The HUD is again arranged differently (with the map only being visible on the second player's half). |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=[[Sonic Token]]s and Chaos Emeralds still appear in 2-player mode. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Finish and | + | | desc=Finish and both players will be awarded 1st and 2nd place, as opposed to "WIN" and "LOSE". |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Time | + | | desc=Time Attack is, for all intents and purposes, the same as Grand Prix, just without any AI opponents. |
}} | }} | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{SonicRPreviewOmni}} | {{SonicRPreviewOmni}} |
Revision as of 18:06, 3 September 2021
- Back to: Sonic R (Saturn prototype; 1997-09-10).
General comparisons
Preview build |
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Final game |
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A standard Traveller's Tales logo is used in the introduction, rather than a pre-rendered variant floating on water.
Preview build |
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Final game |
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The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but was relegated to the end of the credits in the final product. The final game clarifies that is a "button". Extra shading was also added to the SONIC text before release.
Preview build |
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Final game |
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The menus are in a bare-bones state at this stage. The player accesses different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight their choice. There is no music on these screens.
Preview build |
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Final game |
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The first five characters can be selected, including Dr. Eggman who, in the final, needs to be unlocked.
Preview build |
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Final game |
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Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.
Preview build |
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Final game |
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Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.
Gameplay comparisons
Preview build |
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Final game |
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The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. All elements are also semi-transparent, while in the final, only the map is. Every course in the game uses Resort Island's map.
Preview build |
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Final game |
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Pausing the game just shows the text "PAUSE", rather than a menu.
Preview build |
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Final game |
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Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference.
Preview build |
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Final game |
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The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground, and come to a standing stop when three laps are over.
Preview build |
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Final game |
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Sonic, Tails and Knuckles can't Spin Dash on the starting line, and it is harder to stop rolling when in motion.
Preview build |
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Final game |
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The Lightning Shield looks a bit different.
Preview build |
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Final game |
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The Ring Gates that exist require more Rings than the final.
Preview build |
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Final game |
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Chaos Emeralds are a different shape.
Preview build |
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Final game |
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A different font is used when completing a race.
Preview build |
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Final game |
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And if the player comes in 4th or 5th, it says "GAME OVER".
Preview build |
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Final game |
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After completing a race, there is an option to watch a broken replay of it. Selecting "NO" restarts the race.
Preview build |
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Final game |
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In 2-player mode, the second player has no choice on their character and is always Tails (or Sonic, if player one is Tails), and Resort Island is the only available course. The HUD is again arranged differently (with the map only being visible on the second player's half).
Preview build |
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Final game |
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Sonic Tokens and Chaos Emeralds still appear in 2-player mode.
Preview build |
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Final game |
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Finish and both players will be awarded 1st and 2nd place, as opposed to "WIN" and "LOSE".
Preview build |
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Final game |
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Time Attack is, for all intents and purposes, the same as Grand Prix, just without any AI opponents.
Course comparisons
References
Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R | |
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Main page | Comparisons |