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Sonic R (Saturn prototype; 1997-09-10)/Comparisons/Factory

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Reactive Factory, or just "Factory" as it's known in this build, is the least complete course in the game. It's recognisable as Reactive Factory, but many features are missing, including its music, which instead defaults to the track from Resort Island.

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Preview build
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Final game

The starting point is different, or at least it is for the player - the AI starts in the normal spot.

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Preview build
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Final game

The game cannot yet register a finished lap, so this course goes on forever regardless of which route you take.

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Preview build
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Final game

The final game has VDP2 render an infinite plane of water, with VDP1 adding all the scenery (including floors) on top. Here, VDP2 is rendering a floor texture, which means pools of water stop abruptly when the draw distance is reached.

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Preview build
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Final game

You can't knock cones over - the player will just pass through.

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Preview build
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Final game

Tokens and emblems exist, but they do not rotate and cannot be interacted with. While the game again lists nine tokens in total, only four can be found, and only two of those are in the same locations as the final game.

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Preview build
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Final game

You can't open the ring doors.

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Preview build
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Final game

In fact, you can't open any doors - no interior sections can be accessed.

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Preview build
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Final game

The accelerator has yet to be added. It exists solely as a green arrow on the floor, and has no effect on players.

References


Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R
Sonic R proto title.png

Main page | Comparisons

Part of Sonic R development