Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"
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{{back}} | {{back}} | ||
+ | [[Casino Night Zone]] is still a work-in-progress and isn't ready for normal play yet, but more work has been done on it since the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. All [[Ring]]s and objects are still missing. | ||
+ | |||
==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2SW Comparison CNZ Act1Start.png |
− | | image2= | + | | image2=Sonic2Alpha MD Comparison CNZ Act1Start.png |
− | | game1= | + | | image3=Sonic2 Comparison CNZ Act1Start.png |
+ | | game1=Simon Wai | ||
+ | | game2=Alpha | ||
+ | | game3=Final game | ||
+ | | desc=Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Sonic2SimonWai MD Comparison CNZ Background.png | ||
+ | | sprite2=Sonic2Alpha MD Comparison CNZ Background.png | ||
+ | | sprite3=Sonic2 MD Map CNZ BG.png | ||
+ | | sprite3w=512 | ||
+ | | sprite3h=256 | ||
+ | | game1=Simon Wai | ||
+ | | game2=Alpha | ||
+ | | game3=Final game | ||
+ | | desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though it would still be replaced before the final release. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2SW Comparison CNZ Act1Holes.png | ||
+ | | image2=Sonic2Alpha MD Comparison CNZ Act1Holes.png | ||
+ | | image3=Sonic2 Comparison CNZ Act1Holes.png | ||
+ | | game1=Simon Wai | ||
+ | | game2=Alpha | ||
+ | | game3=Final game | ||
+ | | desc=This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2Alpha MD Comparison CNZ Act1Conveyors.png | ||
+ | | image2=Sonic2 MD Comparison CNZ Act1Conveyors.png | ||
+ | | game1=Alpha | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Conveyor belts still don't work. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2Alpha MD Comparison CNZ Act1Slingshot.png |
− | | image2= | + | | image2=Sonic2 MD Comparison CNZ Act1Slingshot.png |
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=...and neither do slingshots. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map CNZ1.png | | image2=S2 map CNZ1.png | ||
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
Line 25: | Line 57: | ||
==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Sonic2Alpha MD CNZ2 Boss.png | ||
+ | | image2=Elec cruiser.png | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=Surprisingly, given that there are no objects in the Zone, [[Catcher Eggman]] exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. If the player goes far to the right after the boss has been loaded, its graphics will corrupt and use pieces of a [[Signpost]]. The player can defeat it, but Sonic will be pushed off to the right and die. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=If debug mode is used to avoid dying, the Zone will end and the game will advance the player to [[Chemical Plant Zone]] (which comes next in Zone ID order) rather than [[Hill Top Zone]]. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map CNZ2.png | | image2=S2 map CNZ2.png | ||
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
Line 43: | Line 83: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{S2AlphaOmni}} |
Latest revision as of 13:08, 16 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Casino Night Zone is still a work-in-progress and isn't ready for normal play yet, but more work has been done on it since the Simon Wai prototype. All Rings and objects are still missing.
Contents
Act 1
Simon Wai |
---|
Alpha |
---|
Final game |
---|
Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid". The missing tiles have been filled in with animated panels depicting card suits.
Simon Wai |
---|
Alpha |
---|
Final game |
---|
The background has been changed from the Simon Wai prototype. It's more detailed now, though it would still be replaced before the final release.
Simon Wai |
---|
Alpha |
---|
Final game |
---|
This half-pipe was fixed from the Simon Wai prototype, and it's impossible to fall through it.
Alpha |
---|
Final game |
---|
Conveyor belts still don't work.
Alpha |
---|
Final game |
---|
...and neither do slingshots.
Map
Alpha |
---|
Final game |
Act 2
Alpha |
---|
Final game |
---|
Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. If the player goes far to the right after the boss has been loaded, its graphics will corrupt and use pieces of a Signpost. The player can defeat it, but Sonic will be pushed off to the right and die.
Alpha |
---|
Final game |
---|
If debug mode is used to avoid dying, the Zone will end and the game will advance the player to Chemical Plant Zone (which comes next in Zone ID order) rather than Hill Top Zone.
Map
Alpha |
---|
Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |