Actions

Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Amazing Arena"

From Sonic Retro

(Level 1)
m (Text replacement - "Amazing Arena Sub-boss" to "Amazing Arena sub-boss")
 
(9 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{back}}
 
{{back}}
 +
While [[Amazing Arena]] can be played from beginning to end, it is clearly unfinished and can only be accessed from the stage select menu. While objects exist, [[Badniks]] do not, and you can only turn the lights on in the first level.
 +
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA ObjectPalettes.png
 +
| image2=Chaotix 32X AA ObjectPalettes.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA Lifts.png
 +
| image2=Chaotix 32X AA Lifts.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Conveyor belts work even with the lights turned off. Parts are also animated.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA TubeShield.png
 +
| image2=Chaotix 32X AA TubeShield.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Shields and combi-ring sparkles are drawn on top of the tubes.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA NoClear.png
 +
| image2=Chaotix 32X AA NoClear.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!" message.
 +
}}
  
 
==Level 1==
 
==Level 1==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X AA 1Switch.png
 +
| image2=Chaotix 32X AA 1Switch.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Level 1 contains the only light switch in the prototype.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA BonusPalette.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Before you switch the lights on, Amazing Arena is meant to have a muted palette. Seems not every object got this memo.
+
| desc=But if you enter an exit a bonus stage, the lights will go off again. The animated palettes remain active, however.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA 1SubBoss.png
 +
| image2=Chaotix 32X AA 1SubBoss.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Level 1's [[Amazing Arena sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off, its arms just flail around in circles, it and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 14: Line 65:
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Mind you, even when the lights are on object palettes are wrong.
+
| desc=The camera locks for the signpost too early, meaning the player can go off screen.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 25: Line 76:
  
 
==Level 2==
 
==Level 2==
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA 2Switch.png
 +
| image2=Chaotix 32X AA 2Switch.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=While the clock is there, the light switch is not.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
Line 53: Line 111:
 
==Level 5==
 
==Level 5==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X AA Boss.png
| image2=Notavailable.svg
+
| image2=Chaotix 32X AA Boss.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game

Latest revision as of 09:37, 24 June 2022

Back to: Chaotix (prototype 1207)/Comparisons.

While Amazing Arena can be played from beginning to end, it is clearly unfinished and can only be accessed from the stage select menu. While objects exist, Badniks do not, and you can only turn the lights on in the first level.

Chaotix1207 32X AA ObjectPalettes.png
Prototype 1207
Chaotix 32X AA ObjectPalettes.png
Final game

Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.

Chaotix1207 32X AA Lifts.png
Prototype 1207
Chaotix 32X AA Lifts.png
Final game

Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Conveyor belts work even with the lights turned off. Parts are also animated.

Chaotix1207 32X AA TubeShield.png
Prototype 1207
Chaotix 32X AA TubeShield.png
Final game

Shields and combi-ring sparkles are drawn on top of the tubes.

Chaotix1207 32X AA NoClear.png
Prototype 1207
Chaotix 32X AA NoClear.png
Final game

The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!" message.

Level 1

Chaotix1207 32X AA 1Switch.png
Prototype 1207
Chaotix 32X AA 1Switch.png
Final game

Level 1 contains the only light switch in the prototype.

Chaotix1207 32X AA BonusPalette.png
Prototype 1207
Notavailable.svg
Final game

But if you enter an exit a bonus stage, the lights will go off again. The animated palettes remain active, however.

Chaotix1207 32X AA 1SubBoss.png
Prototype 1207
Chaotix 32X AA 1SubBoss.png
Final game

Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off, its arms just flail around in circles, it and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The camera locks for the signpost too early, meaning the player can go off screen.

Notavailable.svg
Prototype 1207
AAZ1Map.png
Final game


Level 2

Chaotix1207 32X AA 2Switch.png
Prototype 1207
Chaotix 32X AA 2Switch.png
Final game

While the clock is there, the light switch is not.

Notavailable.svg
Prototype 1207
AAZ2Map.png
Final game


Level 3

Notavailable.svg
Prototype 1207
AAZ3Map.png
Final game


Level 4

Notavailable.svg
Prototype 1207
AAZ4Map.png
Final game


Level 5

Chaotix1207 32X AA Boss.png
Prototype 1207
Chaotix 32X AA Boss.png
Final game

No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.

Notavailable.svg
Prototype 1207
AAZ5Map.png
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development