Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway"
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[[Stardust Speedway]] makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode. | [[Stardust Speedway]] makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode. | ||
− | == | + | ==Zone 1== |
{{Comparison | {{Comparison | ||
| image1=SonicCD510 MCD Comparison SS Act1PresentLight.png | | image1=SonicCD510 MCD Comparison SS Act1PresentLight.png | ||
Line 17: | Line 17: | ||
| game2=Final game | | game2=Final game | ||
| desc=The good future sports a different colour scheme. | | desc=The good future sports a different colour scheme. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison SS Act1PastHighlights.png | ||
+ | | image2=SonicCD MCD Comparison SS Act1PastHighlights.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The past also has problems, with yellow highlights in the final being blue in this prototype. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 23: | Line 30: | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The bad future meanwhile has constant lightning strikes, meaning the background flashes on a loop. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison SS Act1BFTopBG.png | ||
+ | | image2=SonicCD MCD Comparison SS Act1BFTopBG.png | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The flashing creates artifacts in the sky as not all tiles are using their correct palettes. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison SS Act1PresentEggmanBG.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Eggman's statue/building which you pass by in act 2 is visible in the far distance of act 1. This detail is removed from the final version for some reason. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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}} | }} | ||
− | == | + | ==Zone 2== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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}} | }} | ||
− | == | + | ==Zone 3== |
{{Comparison | {{Comparison | ||
| image1=SonicCD510 MCD Comparison SS Act3GFEggman.png | | image1=SonicCD510 MCD Comparison SS Act3GFEggman.png | ||
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| desc= | | desc= | ||
| vertical=yes | | vertical=yes | ||
+ | }} | ||
+ | |||
+ | {{Comparison | ||
+ | | sprite1=SonicCD510 MCD Sprite Flowers.png | ||
+ | | sprite1y=238 | ||
+ | | sprite1h=48 | ||
+ | | spritescale=2 | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background. | ||
}} | }} | ||
Latest revision as of 14:36, 25 February 2023
Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.
Contents
Zone 1
510 prototype |
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Final game |
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A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.
510 prototype |
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Final game |
---|
The good future sports a different colour scheme.
510 prototype |
---|
Final game |
---|
The past also has problems, with yellow highlights in the final being blue in this prototype.
510 prototype |
---|
Final game |
---|
The bad future meanwhile has constant lightning strikes, meaning the background flashes on a loop.
510 prototype |
---|
Final game |
---|
The flashing creates artifacts in the sky as not all tiles are using their correct palettes.
510 prototype |
---|
Final game |
---|
Eggman's statue/building which you pass by in act 2 is visible in the far distance of act 1. This detail is removed from the final version for some reason.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Zone 2
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Zone 3
510 prototype |
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Final game |
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Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.
510 prototype |
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Final game |
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Amy is also missing, meaning it's impossible to finish the level by normal means.
510 prototype |
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Final game |
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The developers seem to have planned for this, however, as a capsule exists on the platform above.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
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The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |