Difference between revisions of "Sonic Drift/Development"
From Sonic Retro
(→Early Game Design) |
BSonirachi (talk | contribs) m (Text replacement - "Omni}} Category:Development" to "Omni}} ") |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{back}}[[Category:Development]] | ||
''[[Sonic Drift]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these changes. | ''[[Sonic Drift]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these changes. | ||
Line 11: | Line 12: | ||
===Stages=== | ===Stages=== | ||
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
− | Image:Sd Big.jpg| | + | Image:Sd Big.jpg|Assumed to be a mockup. There are checkered patterns on the side of the road and totem poles are in the place of palm trees. There is also a Flicky instead of Amy.{{fileref|93WinterCatalogueTVGameWorld JP.pdf|page=47}} |
− | Image:Sd DiffHUD.jpg|The HUD has no info on it. The background is | + | Image:Sd DiffHUD.jpg|The HUD has no info on it. The background is different. The icons on the map are also larger. |
Image:Sd DiffHUD2.jpg|Same differences as the previous image. | Image:Sd DiffHUD2.jpg|Same differences as the previous image. | ||
Image:Sd DiffHUD3.jpg|Same track as the last ones but further developed. HUD is a bit diffferent. The background is slightly off center. | Image:Sd DiffHUD3.jpg|Same track as the last ones but further developed. HUD is a bit diffferent. The background is slightly off center. | ||
− | Sd_Proto_02.png|Water texture | + | Sd_Proto_02.png|Water texture in the UI. |
− | Sd_Proto_04.png|Water texture | + | Sd_Proto_04.png|Water texture in the UI. |
Sd_Proto_03.png|Scrap Brain background is different. | Sd_Proto_03.png|Scrap Brain background is different. | ||
</gallery> | </gallery> | ||
===References=== | ===References=== | ||
− | + | <references /> | |
* micomBASIC 1994 03 https://archive.org/details/micomBASIC_1994-03/page/n281 | * micomBASIC 1994 03 https://archive.org/details/micomBASIC_1994-03/page/n281 | ||
{{SonicDriftOmni}} | {{SonicDriftOmni}} | ||
− | |||
− |
Latest revision as of 13:36, 2 September 2023
- Back to: Sonic Drift.
Sonic Drift had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these changes.
Early Game Design
Title Screen
Stages
Assumed to be a mockup. There are checkered patterns on the side of the road and totem poles are in the place of palm trees. There is also a Flicky instead of Amy.[1]
References
- micomBASIC 1994 03 https://archive.org/details/micomBASIC_1994-03/page/n281
Sonic Drift | |
---|---|
Manuals |
show;hide
|