Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Dust Hill Zone"
From Sonic Retro
(→Act 1) |
BSonirachi (talk | contribs) m (grammar corrections) |
||
Line 2: | Line 2: | ||
[[Mystic Cave Zone]] exists in this prototype as "Dust Hill Zone". | [[Mystic Cave Zone]] exists in this prototype as "Dust Hill Zone". | ||
− | This appears to be a demonstration | + | This appears to be a demonstration Zone created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There are no [[Ring]]s or enemies in this Zone, and debug mode is necessary to get pass numerous pits that would be otherwise impassable. |
==Act 1== | ==Act 1== | ||
Line 10: | Line 10: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game (Act 2) | | game2=Final game (Act 2) | ||
− | | desc=Straight from the outset | + | | desc=Straight from the outset the player can see three swinging platforms aligned together. The final game never uses more than two, and none appear in the first Act. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 17: | Line 17: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Four rotating spikes. | + | | desc=Four rotating spikes. The player never sees more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 31: | Line 31: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Getting past them leads to a pit. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 52: | Line 52: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=When stepped on, | + | | desc=When stepped on, it acts as switch. The rest of the Act is devoid of objects. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
Line 76: | Line 77: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic. | + | | desc=However this does mean the infamous [[Spikes (obstacle)|spike]] pit doesn't have any spikes in it. There's no chance of getting stuck here with [[Super Sonic]]. |
}} | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Simon Wai prototype | ||
+ | | game2=Final game | ||
+ | | desc=This Act has an entire top-most route that would be removed in later builds and the final. | ||
+ | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Revision as of 15:48, 13 November 2019
Mystic Cave Zone exists in this prototype as "Dust Hill Zone".
This appears to be a demonstration Zone created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There are no Rings or enemies in this Zone, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.
Contents
Act 1
Simon Wai prototype |
---|
Final game (Act 2) |
---|
Straight from the outset the player can see three swinging platforms aligned together. The final game never uses more than two, and none appear in the first Act.
Simon Wai prototype |
---|
Final game |
---|
Four rotating spikes. The player never sees more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.
Simon Wai prototype |
---|
Final game |
---|
Six rotating boxes. In the final they never come in pairs.
Simon Wai prototype |
---|
Final game |
---|
Getting past them leads to a pit.
Simon Wai prototype |
---|
Final game |
---|
The spiked steps function as intended, but the gap isn't covered.
Simon Wai prototype |
---|
Final game |
---|
A fuzzy thing lies on the ground before a gate.
Simon Wai prototype |
---|
Final game |
---|
When stepped on, it acts as switch. The rest of the Act is devoid of objects.
Map
Simon Wai prototype |
---|
Final game |
Act 2
Simon Wai prototype |
---|
Final game |
---|
Act 2 has no objects in it at all.
Simon Wai prototype |
---|
Final game |
---|
However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic.
Simon Wai prototype |
---|
Final game |
---|
This Act has an entire top-most route that would be removed in later builds and the final.
Map
Simon Wai prototype |
---|
Final game |
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content | Hacking guide |