Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons"
From Sonic Retro
m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons to Sonic the Hedgehog 2 (pre-beta)/Comparisons: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Sonic the Hedgehog 2 (pre-beta)") |
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| image2=Sonic2 MD EHZ Act1TitleCard.png | | image2=Sonic2 MD EHZ Act1TitleCard.png | ||
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| game2=Final game | | game2=Final game | ||
| desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen. | | desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen. | ||
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| image1=Sonic2B4 MD Comparison SpikeBug.png | | image1=Sonic2B4 MD Comparison SpikeBug.png | ||
| image2=Sonic2 MD Comparison SpikeBug.png | | image2=Sonic2 MD Comparison SpikeBug.png | ||
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| game2=Final game | | game2=Final game | ||
| desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in this prototype. | | desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in this prototype. | ||
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| image2=Sonic2 MD Comparison ActEnd.png | | image2=Sonic2 MD Comparison ActEnd.png | ||
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| game2=Final game | | game2=Final game | ||
| desc=There are no score cards, just an ending jingle similar to earlier prototypes. | | desc=There are no score cards, just an ending jingle similar to earlier prototypes. | ||
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| image2=Sonic2 MD Comparison Capsule.png | | image2=Sonic2 MD Comparison Capsule.png | ||
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| game2=Final game | | game2=Final game | ||
| desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins. | | desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins. | ||
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| image2=Sonic2 MD 2PVSMenu.png | | image2=Sonic2 MD 2PVSMenu.png | ||
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| game2=Final game | | game2=Final game | ||
| desc=2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from [[Emerald Hill Zone]], and cycles through to [[Casino Night Zone]] and [[Mystic Cave Zone]] before resetting. | | desc=2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from [[Emerald Hill Zone]], and cycles through to [[Casino Night Zone]] and [[Mystic Cave Zone]] before resetting. | ||
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| game2=Final game | | game2=Final game | ||
| desc=Tails has the name "SONIC" for his life icon in 2-player mode. | | desc=Tails has the name "SONIC" for his life icon in 2-player mode. | ||
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| game2=Final game | | game2=Final game | ||
| desc=The [[monitor]]s are not randomised yet. If Tails breaks them, Sonic gains their effects. | | desc=The [[monitor]]s are not randomised yet. If Tails breaks them, Sonic gains their effects. | ||
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| game2=Final game | | game2=Final game | ||
| desc=If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level. | | desc=If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level. | ||
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| game2=Final game | | game2=Final game | ||
| desc=Only Sonic can clear levels. If Tails gets to the end first, he will prevent the [[Signpost]] from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen. | | desc=Only Sonic can clear levels. If Tails gets to the end first, he will prevent the [[Signpost]] from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen. | ||
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| game2=Final game | | game2=Final game | ||
| desc=Bosses can still appear in 2-player mode. | | desc=Bosses can still appear in 2-player mode. |
Revision as of 14:39, 12 November 2019
- Back to: Sonic the Hedgehog 2 (pre-beta).
Contents
General comparisons
Nick Arcade-1992-08-21 |
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1992-09-14-Beta 4 |
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Final game |
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This different title screen continues to be used from previous prototypes, only with the addition of the menu, however there is no options screen to select. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog.
Sonic 2 Simon Wai-1992-08-21 |
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Sonic 2 1992-09-14-beta 4 |
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Sonic the Hedgehog (REV01) |
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Sonic 2 beta 7-final |
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The level select screen is similar to earlier prototypes, and uses older names for some of the levels. Sky Chase Zone and Wing Fortress Zone (known here as Sky Fortress Zone) are now listed, while Wood Zone, Genocide City Zone and the second Act of Death Egg Zone have been removed. Hidden Palace Zone is listed, but is not selectable.
Pre-beta |
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Final game |
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Title cards comprise of white text on a black background, similar in parts to the original Sonic the Hedgehog. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen.
Gameplay comparisons
Pre-beta |
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Final game |
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The infamous "spike behavior" is still present in this prototype.
Pre-beta |
---|
Final game |
---|
There are no score cards, just an ending jingle similar to earlier prototypes.
Pre-beta |
---|
Final game |
---|
There are no capsules when defeating bosses. The clear jingle plays at some point after Eggman escapes and the camera scrolls to the right, then the next Zone begins.
2-player mode
Pre-beta |
---|
Final game |
---|
2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from Emerald Hill Zone, and cycles through to Casino Night Zone and Mystic Cave Zone before resetting.
Pre-beta |
---|
Final game |
---|
Tails has the name "SONIC" for his life icon in 2-player mode.
Pre-beta |
---|
Final game |
---|
The monitors are not randomised yet. If Tails breaks them, Sonic gains their effects.
Pre-beta |
---|
Final game |
---|
If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.
Pre-beta |
---|
Final game |
---|
Only Sonic can clear levels. If Tails gets to the end first, he will prevent the Signpost from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.
Pre-beta |
---|
Final game |
---|
Bosses can still appear in 2-player mode.