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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons"

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m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons to Sonic the Hedgehog 2 (pre-beta)/Comparisons: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Sonic the Hedgehog 2 (pre-beta)")
m (Text replacement - "| game1=1992-09-14 prototype" to "| game1=Pre-beta")
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| image1=Notavailable.svg
 
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| image2=Sonic2 MD EHZ Act1TitleCard.png
 
| image2=Sonic2 MD EHZ Act1TitleCard.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen.
 
| desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen.
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| image1=Sonic2B4 MD Comparison SpikeBug.png
 
| image1=Sonic2B4 MD Comparison SpikeBug.png
 
| image2=Sonic2 MD Comparison SpikeBug.png
 
| image2=Sonic2 MD Comparison SpikeBug.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in this prototype.
 
| desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in this prototype.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Sonic2 MD Comparison ActEnd.png
 
| image2=Sonic2 MD Comparison ActEnd.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=There are no score cards, just an ending jingle similar to earlier prototypes.
 
| desc=There are no score cards, just an ending jingle similar to earlier prototypes.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Sonic2 MD Comparison Capsule.png
 
| image2=Sonic2 MD Comparison Capsule.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins.
 
| desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Sonic2 MD 2PVSMenu.png
 
| image2=Sonic2 MD 2PVSMenu.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from [[Emerald Hill Zone]], and cycles through to [[Casino Night Zone]] and [[Mystic Cave Zone]] before resetting.
 
| desc=2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from [[Emerald Hill Zone]], and cycles through to [[Casino Night Zone]] and [[Mystic Cave Zone]] before resetting.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
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| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Tails has the name "SONIC" for his life icon in 2-player mode.
 
| desc=Tails has the name "SONIC" for his life icon in 2-player mode.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
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| game1=1992-09-14 prototype
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| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=The [[monitor]]s are not randomised yet. If Tails breaks them, Sonic gains their effects.
 
| desc=The [[monitor]]s are not randomised yet. If Tails breaks them, Sonic gains their effects.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
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| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.
 
| desc=If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Only Sonic can clear levels. If Tails gets to the end first, he will prevent the [[Signpost]] from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.
 
| desc=Only Sonic can clear levels. If Tails gets to the end first, he will prevent the [[Signpost]] from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Bosses can still appear in 2-player mode.
 
| desc=Bosses can still appear in 2-player mode.

Revision as of 14:39, 12 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta).

General comparisons

S2b title.png
Nick Arcade-1992-08-21
S2b4 titlescreen.png
1992-09-14-Beta 4
Sonic2 title.png
Final game

This different title screen continues to be used from previous prototypes, only with the addition of the menu, however there is no options screen to select. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog.

Ss.s2bls.png
Sonic 2 Simon Wai-1992-08-21
S2b4 level select.png
Sonic 2 1992-09-14-beta 4
Sonic1 MD LevelSelect REV01.png
Sonic the Hedgehog (REV01)
S2 level select.png
Sonic 2 beta 7-final

The level select screen is similar to earlier prototypes, and uses older names for some of the levels. Sky Chase Zone and Wing Fortress Zone (known here as Sky Fortress Zone) are now listed, while Wood Zone, Genocide City Zone and the second Act of Death Egg Zone have been removed. Hidden Palace Zone is listed, but is not selectable.

Notavailable.svg
Pre-beta
Sonic2 MD EHZ Act1TitleCard.png
Final game

Title cards comprise of white text on a black background, similar in parts to the original Sonic the Hedgehog. The Act number fades in with the rest of the level. Some Zones use their older names from the level select screen.

Gameplay comparisons

Sonic2B4 MD Comparison SpikeBug.png
Pre-beta
Sonic2 MD Comparison SpikeBug.png
Final game

The infamous "spike behavior" is still present in this prototype.

Notavailable.svg
Pre-beta
Sonic2 MD Comparison ActEnd.png
Final game

There are no score cards, just an ending jingle similar to earlier prototypes.

Notavailable.svg
Pre-beta
Sonic2 MD Comparison Capsule.png
Final game

There are no capsules when defeating bosses. The clear jingle plays at some point after Eggman escapes and the camera scrolls to the right, then the next Zone begins.

2-player mode

Notavailable.svg
Pre-beta
Sonic2 MD 2PVSMenu.png
Final game

2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from Emerald Hill Zone, and cycles through to Casino Night Zone and Mystic Cave Zone before resetting.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

Tails has the name "SONIC" for his life icon in 2-player mode.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

The monitors are not randomised yet. If Tails breaks them, Sonic gains their effects.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

Only Sonic can clear levels. If Tails gets to the end first, he will prevent the Signpost from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

Bosses can still appear in 2-player mode.

Level comparisons

References