Difference between revisions of "Sonic Advance"
From Sonic Retro
Scarred Sun (talk | contribs) (We've got to move away from opinions on pages.) |
Scarred Sun (talk | contribs) |
||
Line 41: | Line 41: | ||
Special Thanks: Masahisa Naganuma, Takayuki Sakamoto | Special Thanks: Masahisa Naganuma, Takayuki Sakamoto | ||
Sound Creators ([[Wave Master]]): [[Tatsuyuki Maeda]], Yutaka Minobe | Sound Creators ([[Wave Master]]): [[Tatsuyuki Maeda]], Yutaka Minobe | ||
+ | |||
+ | ==Boxart== | ||
+ | |||
+ | Image:SAdvUSBoxart.jpg|US Boxart | ||
+ | |||
{{SonicAdvGames}} | {{SonicAdvGames}} | ||
[[Category:Game Boy Advance Games]] | [[Category:Game Boy Advance Games]] |
Revision as of 10:59, 5 April 2005
Template:SAdv Bob 'Sonic Advance is the first Sonic game made for the Gameboy Advance.
Levels
- Neo Green Hill Zone
- Secret Base Zone
- Casino Paradise Zone
- Ice Mountain Zone
- Angel Island Zone
- Egg Rocket Zone
- Cosmic Angel Zone
- X-Zone
- The Moon Zone
New things
Like most Sonic games, Sonic Advance contains a single extra move for each character that isn't available in older games, and this is the B-button attack. This is useful not only for attacking (duh) but also for quickly stopping to perform a spindash (so you don't waste time rolling when you're going extremely slow).
Amy
Without a spindash, Amy is considered by many people to be the hardest character. However, there are some little-known strategies that you can only use while playing as her:
- It's easy to beat the Ice Mountain boss, as you can simply use Down+B to get air.
- There is a way to get up those annoying curved walls that expect you to spindash up. Use Down+A, and then just after you hit the ground use Down+B. This is tricky though; if you press B too early you skid and if you do it too late, you jump perpendicular to the wall rather than up.
- You can use Down+B while in the air to smash powerups/badniks below you.
Production Credits
Sonic Team
Producer: Yuji Naka Director: Akinori Nishiyama Art Director: Yuji Uekawa Technical Director: Takahiro Hamano Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu Programmers: Yoshihisa Hashimoto, Takaaki Saito
Dimps
Producer: Hiroshi Matsumoto Line Producer: Koichi Sakita Planners: Yukihiro Higashi, Masaaki Yamagiwa Programmers: Shinichiro Shibusawa, Hirofumi Kono, Hiroki Yoshitake, Katsuya Kuramoto Designers: Kazuhiko Yamamoto, Yuko Yamanoue, Etsuko Hosukawa, Toru Nakanishi, Sadaki Matsumoto Sound: Hironobu Inagaki, Atsuyoshi Isemura Special Thanks: Masahisa Naganuma, Takayuki Sakamoto Sound Creators (Wave Master): Tatsuyuki Maeda, Yutaka Minobe
Boxart
Image:SAdvUSBoxart.jpg|US Boxart
Sonic the Hedgehog games for the following systems | |
---|---|
2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
|