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! class="bottomtemphead" | Design Choices and Features
 
! class="bottomtemphead" | Design Choices and Features
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select]]
 
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! class="bottomtemphead" | Adding Features
 
! class="bottomtemphead" | Adding Features
 
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|class="bottomtemptext" align="center" | Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]] )
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|class="bottomtemptext" align="center" | Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]] ) | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]]
 
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! class="bottomtemphead" | Sound Features
 
! class="bottomtemphead" | Sound Features
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! class="bottomtemphead" | Extending the Game
 
! class="bottomtemphead" | Extending the Game
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]]
 
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! class="bottomtemphead" | Split Disassembly Guides
 
! class="bottomtemphead" | Split Disassembly Guides

Revision as of 11:27, 10 May 2014

SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix the DAC Fade In Bug | Fix the HUD Blinking | Fix the Level Select Graphics Bug
Design Choices and Features
Change Spike Behavior | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Port the REV01 Background Effects | Port Sonic 2's Level Art Loader | Retain Rings Between Acts | Sonic 2 (Simon Wai Prototype) Level Select
Adding Features
Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4 ) | Add Eggman Monitor
Sound Features
Expand Music Index From $94 to $9F | Extend Music Slots | Play Different Songs Per Act | Expand Music Index to Start at $00 | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver
Extending the Game
Load Chunks From ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Add a New Zone | Set Up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Enigma Credits
Split Disassembly Guides
Set Up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)