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(Zone slots)
(Zone slots)
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=== Zone slots ===
 
=== Zone slots ===
{| border="1" cellpadding="2"
+
* Note: From Beta 4 onward, it uses the level slots for the zones, and title cards with the zone names from the final. The table lists the zone names from the level select to simply provide information and contrast.
 +
{| border="1" cellpadding="2" style="text-align:center"
 
|-
 
|-
 
![[Sonic the Hedgehog 2 Nick Arcade Prototype|NA Alpha]]
 
![[Sonic the Hedgehog 2 Nick Arcade Prototype|NA Alpha]]
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| rowspan="2" | 00: [[Green Hill Zone|Green Hill]] <br /> (from [[Sonic 1]])
 
| rowspan="2" | 00: [[Green Hill Zone|Green Hill]] <br /> (from [[Sonic 1]])
 
!00
 
!00
|Green Hill (EHZ)
+
| colspan="4" | Green Hill (Emerald Hill)
| colspan="5" rowspan="17" | ?
+
| colspan="3" | Emerald Hill
|Emerald Hill
 
 
!00
 
!00
 
|-
 
|-
 
!01
 
!01
|empty
+
|''empty''
|empty
+
| colspan="6" rowspan="3" | ''empty''
 
!01
 
!01
 
|-
 
|-
Line 161: Line 161:
 
!02
 
!02
 
|[[Wood Zone|Wood]]
 
|[[Wood Zone|Wood]]
|empty
 
 
!02
 
!02
 
|-
 
|-
 
!03
 
!03
|empty
+
|''empty''
|empty
 
 
!03
 
!03
 
|-
 
|-
 
| rowspan="2" | 02: Marble <br /> ([[Chemical Plant Zone|Chemical Plant]])
 
| rowspan="2" | 02: Marble <br /> ([[Chemical Plant Zone|Chemical Plant]])
 
!04
 
!04
|[[Metropolis Zone|Metropolis]]
+
| colspan="7" | [[Metropolis Zone|Metropolis]]
|Metropolis
 
 
!04
 
!04
 
|-
 
|-
 
!05
 
!05
|Metropolis (2)
+
| colspan="7" | Metropolis
|Metropolis (2)
 
 
!05
 
!05
 
|-
 
|-
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!06
 
!06
 
|[[Wing Fortress]]
 
|[[Wing Fortress]]
|Wing Fortress
+
| colspan="3" | Sky Fortress
 +
| colspan="3" | Wing Fortress
 
!06
 
!06
 
|-
 
|-
 
!07
 
!07
|Hill Top
+
| colspan="7" | Hill Top
|Hill Top
 
 
!07
 
!07
 
|-
 
|-
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!08
 
!08
 
|Hidden Palace
 
|Hidden Palace
|Hidden Palace (broken)
+
| colspan="6" | Hidden Palace (broken)
 
!08
 
!08
 
|-
 
|-
 
!09
 
!09
|empty
+
| colspan="7" | ''empty''
|empty
 
 
!09
 
!09
 
|-
 
|-
 
| rowspan="2" | 05: Scrap Brain <br /> ([[Hill Top Zone|Hill Top]])
 
| rowspan="2" | 05: Scrap Brain <br /> ([[Hill Top Zone|Hill Top]])
 
!0A
 
!0A
|[[Oil Ocean Zone|Oil Ocean]]
+
| colspan="7" | [[Oil Ocean Zone|Oil Ocean]]
|Oil Ocean
 
 
!0A
 
!0A
 
|-
 
|-
 
!0B
 
!0B
|[[Mystic Cave Zone|Dust Hill]]
+
| colspan="4" | [[Mystic Cave Zone|Dust Hill]]
|Mystic Cave
+
| colspan="3" | Mystic Cave
 
!0B
 
!0B
 
|-
 
|-
 
| rowspan="5" | n/a
 
| rowspan="5" | n/a
 
!0C
 
!0C
|[[Casino Night Zone|Casino Night]]
+
| colspan="7" | [[Casino Night Zone|Casino Night]]
|Casino Night
 
 
!0C
 
!0C
 
|-
 
|-
 
!0D
 
!0D
|Chemical Plant
+
| colspan="7" | Chemical Plant
|Chemical Plant
 
 
!0D
 
!0D
 
|-
 
|-
 
!0E
 
!0E
 
|[[Genocide City Zone|Genocide City]]
 
|[[Genocide City Zone|Genocide City]]
|Death Egg
+
| colspan="6" | Death Egg
 
!0E
 
!0E
 
|-
 
|-
 
!0F
 
!0F
|[[Aquatic Ruin Zone|Neo Green Hill]]
+
| colspan="4" | [[Aquatic Ruin Zone|Neo Green Hill]]
|Aquatic Ruin
+
| colspan="3" | Aquatic Ruin
 
!0F
 
!0F
 
|-
 
|-
 
!10
 
!10
 
|[[Death Egg Zone|Death Egg]]
 
|[[Death Egg Zone|Death Egg]]
|Sky Chase
+
| colspan="6" | Sky Chase
 
!10
 
!10
 +
|-
 +
![[Sonic the Hedgehog 2 Nick Arcade Prototype|NA Alpha]]
 +
! #
 +
![[Sonic the Hedgehog 2 Simon Wai Prototype|Wai Alpha]]
 +
![[Sonic the Hedgehog 2 Beta 4|Beta 4]]
 +
![[Sonic the Hedgehog 2 Beta 5|Beta 5]]
 +
![[Sonic the Hedgehog 2 Beta 6|Beta 6]]
 +
![[Sonic the Hedgehog 2 Beta 7|Beta 7]]
 +
![[Sonic the Hedgehog 2 Beta 8|Beta 8]]
 +
![[Sonic the Hedgehog 2 (16-bit)|Final]]
 +
! #
 
|}
 
|}
  

Revision as of 10:24, 30 May 2008

Sonic 2 Prototype Development Timeline

Information

This table operates under the assumption that the Nick Arcade proto and the Sega Visions '92 proto are one and the same, as there is no evidence to suggest otherwise. Likewise, it assumes that the title screen pictured in the Sonic 2 manual is that of Beta 4.

Betas 1 through 3 are not within our possession (yet) so I didn't bother adding empty columns.

Table

  NA Alpha Wai Alpha Mean Machines VHS Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final
Title screen Old Old Old Old (2P) Final (no Options) Final Final Final Final
Level Select Sonic 1 Rev01 under construction
Title cards None None ? Final Final Final Final Final Final
Spindash trail N N ? Y Y Y Y Y Y
Spike bug Y Y Y Y N N N N N
Lie down pose N N ? Y Y Y Y Y Y
EHZ Coconuts N N Y Y Y Y Y Y Y
EHZ Snail Y Y N N N N N N N
Boss explosions Y (S1 style) N ? Y Y Y Y Y Y
HTZ Seesaw Green Orb Sol Sol Sol Sol Sol Sol Sol Sol
MTZ Nets n/a N ? Y Y Y Y Y Y

Zone slots

  • Note: From Beta 4 onward, it uses the level slots for the zones, and title cards with the zone names from the final. The table lists the zone names from the level select to simply provide information and contrast.
NA Alpha # Wai Alpha Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final #
00: Green Hill
(from Sonic 1)
00 Green Hill (Emerald Hill) Emerald Hill 00
01 empty empty 01
01: Labyrinth
(empty / broken)
02 Wood 02
03 empty 03
02: Marble
(Chemical Plant)
04 Metropolis 04
05 Metropolis 05
03: Starlight
(Emerald Hill)
06 Wing Fortress Sky Fortress Wing Fortress 06
07 Hill Top 07
04: Spring Yard
(Hidden Palace)
08 Hidden Palace Hidden Palace (broken) 08
09 empty 09
05: Scrap Brain
(Hill Top)
0A Oil Ocean 0A
0B Dust Hill Mystic Cave 0B
n/a 0C Casino Night 0C
0D Chemical Plant 0D
0E Genocide City Death Egg 0E
0F Neo Green Hill Aquatic Ruin 0F
10 Death Egg Sky Chase 10
NA Alpha # Wai Alpha Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final #

Palette slots

  NA Alpha Wai Alpha Mean Machines VHS Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final

Sonic 3 Prototype Development Timeline

Yeah I'm going there.

Information

The S&K 0525 prototype will be examined while locked on to Sonic 3 final as dumped (it's a garbled mess otherwise as they hadn't finished splitting it). For reference, all of these were from 1994.

Table

  S3C 0408 S3C 0517 S&K 0525 S&K 0606 S&K 0608 S&K 0610 S&K 0612 S&K 0618 S&K 0619 S3 final S&K final S3K final
Title S3 S3 S3 S&K S&K S&K S&K S&K S&K S3 S&K S3K