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'''Trap Tower''' is the fourth level in ''[[SegaSonic the Hedgehog]]''. In the [[SegaSonic the Hedgehog (revision A)|Revision A prototype]] of the game, it is simply known as '''Trap Zone''', and appears as the second playable level.
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'''Trap Tower''' is the fourth level in ''[[SegaSonic the Hedgehog]]''.
  
 
Upon entering the tower, [[Dr. Eggman|Eggman]] unleashes large metal gear-like cylinders to chase the heroes down corridors filled with electrical obstacles, spike traps that will slam down on the floor at regular intervals, and crates that release [[Ring]]s once broken. One of the cylinders will crash into a pool of oil, causing a flaming torch to ignite the oil, forcing the player to climb up a wall that's dotted with proximity bombs. After that, the exit lies ahead.
 
Upon entering the tower, [[Dr. Eggman|Eggman]] unleashes large metal gear-like cylinders to chase the heroes down corridors filled with electrical obstacles, spike traps that will slam down on the floor at regular intervals, and crates that release [[Ring]]s once broken. One of the cylinders will crash into a pool of oil, causing a flaming torch to ignite the oil, forcing the player to climb up a wall that's dotted with proximity bombs. After that, the exit lies ahead.
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In the [[SegaSonic the Hedgehog (revision A)|Revision A prototype]] of the game, this level appears as the second playable level. It also featured pop-up barriers with Eggman's image on them, and ended with an elevator sequence to the next level, [[Landslide Limbo]].
  
 
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[[Category:SegaSonic the Hedgehog levels]]
 
[[Category:SegaSonic the Hedgehog levels]]

Revision as of 13:42, 5 March 2018

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Trap Tower
Segasonic traptower.png
Trap Tower
Fourth level, SegaSonic the Hedgehog
Level theme: industrial
Desert Dodge | Landslide Limbo

Trap Tower is the fourth level in SegaSonic the Hedgehog.

Upon entering the tower, Eggman unleashes large metal gear-like cylinders to chase the heroes down corridors filled with electrical obstacles, spike traps that will slam down on the floor at regular intervals, and crates that release Rings once broken. One of the cylinders will crash into a pool of oil, causing a flaming torch to ignite the oil, forcing the player to climb up a wall that's dotted with proximity bombs. After that, the exit lies ahead.

In the Revision A prototype of the game, this level appears as the second playable level. It also featured pop-up barriers with Eggman's image on them, and ended with an elevator sequence to the next level, Landslide Limbo.

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