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For ChaosControl666 (talk | block log | uploads | logs)
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- 17:50, 25 May 2022 (diff | hist) . . (+90) . . Ix (added the line from Sonic that could suggest it's the power of the chaos emeralds, but Sonic could also power up to Super with the master emerald himself as well, so it's not too certain.)
- 17:34, 25 May 2022 (diff | hist) . . (0) . . m Ix (→Storyline: corrected the HP count for the character, it's 1600 in the first round, 800 in the second and third rounds for a total of 3200)
- 10:08, 24 May 2022 (diff | hist) . . (+69) . . Powerman 5000 (→Band members: added that the lead vocalist if the name sounds familiar to anyone that he's actually the younger brother of Rob Zombie) (current)
- 08:46, 24 May 2022 (diff | hist) . . (+163) . . The Doom (added that the portable healer (which is one of the unlockable weapons) can actually speed up the process greatly in the hero mission of the level)
- 15:34, 10 April 2022 (diff | hist) . . (+345) . . Ocean Base (→Overview: added the info about the major shortcut with using Knuckles as the leader and any character besides Sonic as the partner, that in the Second Act that the wall to the left at the start can be climbed up and skip a good chunk of the act.)
- 10:33, 10 April 2022 (diff | hist) . . (+402) . . Emerl (→Game appearances: Added that he's also able to get his own fully awakened abilities as well as the very rare case of unlocking any of them prior to the Emerl episode of the game (I've unlocked the first punch before even beating Rouge's story))
- 08:48, 10 April 2022 (diff | hist) . . (+766) . . Sonic Battle (→Characters: added some info about Chaos Gamma and Chaos just to fill out their sections a little more)
- 12:59, 9 April 2022 (diff | hist) . . (+1) . . Nonaggression (→Overview)
- 10:11, 9 April 2022 (diff | hist) . . (+359) . . m Sonic Advance 3 (→Knuckles the Echidna: added that the Glide for Sonic as the partner is actually more of a Jump Dash instead but it is actually useful in other ways.)
- 10:04, 9 April 2022 (diff | hist) . . (+275) . . m Sonic Advance 3 (→Amy Rose: added the Big Hammer attack is the exact same as her Giant Pikopiko Hammer in the Sonic X anime (using the exact same design but not nearly as big))
- 13:21, 19 March 2022 (diff | hist) . . (+244) . . Reach for the Stars
- 07:45, 17 March 2022 (diff | hist) . . (+279) . . What I'm Made of... (added that in Generations that the very last part is actually omitted in the game, looping at the final verse and then the guitar solo)
- 16:23, 16 March 2022 (diff | hist) . . (+1) . . Silver the Hedgehog (Sonic Generations boss) (current)
- 16:22, 16 March 2022 (diff | hist) . . (+54) . . Silver the Hedgehog (Sonic Generations boss)
- 07:22, 16 March 2022 (diff | hist) . . (+90) . . m Casino Night (Sonic Generations) (added that the game DOES let you get extra lives in it, and that the game is just like actual pinball in the fact that the flippers lock up with excessive tilting until the selected Sonic rolls off the table is just like actual pinball)
- 07:18, 16 March 2022 (diff | hist) . . (+76) . . m Casino Night (Sonic Generations) (added that the two acts are just in name only it's really just a style select instead)
- 07:17, 16 March 2022 (diff | hist) . . (+1) . . m Casino Night (Pinball) (Fixed my minor typo) (current)
- 07:16, 16 March 2022 (diff | hist) . . (+45) . . N Casino Night (Pinball) (just made this to redirect those who put in Pinball as a thing that takes them to the casino night DLC for the console versions of Sonic Generations)
- 15:21, 15 March 2022 (diff | hist) . . (+209) . . Perfect Chaos (Sonic Generations boss)
- 15:19, 15 March 2022 (diff | hist) . . (+30) . . Perfect Chaos (added that the hits per phase of the fight is three, and that it's six total) (current)
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