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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons"

From Sonic Retro

(References)
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| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=JP/EU Final game
 
| game2=JP/EU Final game
| desc=The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the 510 and 512 prototypes.
+
| desc=The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the [[Sonic the Hedgehog CD (prototype; 1993-05-10)|510]] and [[Sonic the Hedgehog CD (prototype; 1993-05-12)|v0.28A]] prototypes.
  
 
Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet.
 
Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet.
Line 15: Line 15:
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The level select is identical to the [[Sonic the Hedgehog CD (prototype; 1993-05-10)|"510"]] and [[Sonic the Hedgehog CD (prototype; 1993-05-12)|v0.28A]] prototypes.
+
| desc=The level select is identical to the 510 and v0.28A prototypes.
 
}}
 
}}
  
Line 27: Line 27:
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The Sonic [[signpost]] is the same as in the 510 and 512 prototypes.
+
| desc=The Sonic [[signpost]] is the same as in the 510 and v0.28A prototypes.
 +
}}
 +
 
 +
==Audio comparisons==
 +
===Music===
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=This prototype still uses the different title screen/Time Attack music from the 510 and v0.28A prototypes.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=Likewise, the [[Power Sneakers]] music is still the earlier version.
 +
}}
 +
{{Comparison
 +
| audio1=SonicCD051 MCD PPPast.ogg
 +
| audio2=SonicCD MCD PPPast.ogg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=At this stage in development, the Past PCM tracks (with the exception of [[Quartz Quadrant]]) have been implemented, though a few of them have some noticeable differences. The timings for [[Palmtree Panic]]'s Past track are off here.
 +
}}
 +
{{Comparison
 +
| audio1=SonicCD051 MCD CCPast.ogg
 +
| audio2=SonicCD MCD CCPast.ogg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=[[Collision Chaos]]' Past track plays at a slightly faster tempo and has a slightly different instrumentation, with some instruments having different volume levels.
 +
}}
 +
===Sound effects===
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=The sound for defeating [[Badnik]]s is the same one from v0.28A and earlier.
 +
}}
 +
{{Comparison
 +
| audio1=Notavailable.svg
 +
| audio2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=Sonic says "Yeah!" when he gets a 1-Up instead of "Yes!". The "Yeah!" sound effect would end up unused in the final game.
 +
}}
 +
{{Comparison
 +
| audio1=SonicCD002 MCD TimeWarp.ogg
 +
| audio2=SonicCD MCD TimeWarpUnused.ogg
 +
| audio3=SonicCD MCD TimeWarp.ogg
 +
| game1=v0.02—v0.28A
 +
| game2=v0.51 prototype
 +
| game3=Final game
 +
| desc=The time warp sound has been changed from the ear-grating sound of earlier prototypes to a CD audio track that would later become unused in the final. Curiously, it is track #33 in this prototype whereas it is track #2 in the final.
 
}}
 
}}
  

Revision as of 15:40, 16 November 2019

Back to: Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21).

General comparisons

SonicCD621 MCD TitleScreen.png
v0.51 prototype
Expression error: Unexpected < operator.
JP/EU Final game

The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the 510 and v0.28A prototypes.

Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet.

Scd510 level select.png
v0.51 prototype
StageSelectSonicCDFinal.png
Final game

The level select is identical to the 510 and v0.28A prototypes.

Gameplay comparisons

Graphics comparisons

SCDbeta-Sonic.png
v0.51 prototype
SCD-Sonic.png
Final game

The Sonic signpost is the same as in the 510 and v0.28A prototypes.

Audio comparisons

Music

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

This prototype still uses the different title screen/Time Attack music from the 510 and v0.28A prototypes.

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

Likewise, the Power Sneakers music is still the earlier version.

v0.51 prototype
Final game

At this stage in development, the Past PCM tracks (with the exception of Quartz Quadrant) have been implemented, though a few of them have some noticeable differences. The timings for Palmtree Panic's Past track are off here.

v0.51 prototype
Final game

Collision Chaos' Past track plays at a slightly faster tempo and has a slightly different instrumentation, with some instruments having different volume levels.

Sound effects

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

The sound for defeating Badniks is the same one from v0.28A and earlier.

Notavailable.svg
v0.51 prototype
Notavailable.svg
Final game

Sonic says "Yeah!" when he gets a 1-Up instead of "Yes!". The "Yeah!" sound effect would end up unused in the final game.

v0.02—v0.28A
v0.51 prototype
Final game

The time warp sound has been changed from the ear-grating sound of earlier prototypes to a CD audio track that would later become unused in the final. Curiously, it is track #33 in this prototype whereas it is track #2 in the final.

Level comparisons

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

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Part of Sonic the Hedgehog CD development