Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons"
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| game1=v0.51 prototype | | game1=v0.51 prototype | ||
| game2=JP/EU Final game | | game2=JP/EU Final game | ||
− | | desc=The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the 510 and | + | | desc=The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the [[Sonic the Hedgehog CD (prototype; 1993-05-10)|510]] and [[Sonic the Hedgehog CD (prototype; 1993-05-12)|v0.28A]] prototypes. |
Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet. | Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet. | ||
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| game1=v0.51 prototype | | game1=v0.51 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The level select is identical to the | + | | desc=The level select is identical to the 510 and v0.28A prototypes. |
}} | }} | ||
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| game1=v0.51 prototype | | game1=v0.51 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The Sonic [[signpost]] is the same as in the 510 and | + | | desc=The Sonic [[signpost]] is the same as in the 510 and v0.28A prototypes. |
+ | }} | ||
+ | |||
+ | ==Audio comparisons== | ||
+ | ===Music=== | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=This prototype still uses the different title screen/Time Attack music from the 510 and v0.28A prototypes. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Likewise, the [[Power Sneakers]] music is still the earlier version. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicCD051 MCD PPPast.ogg | ||
+ | | audio2=SonicCD MCD PPPast.ogg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=At this stage in development, the Past PCM tracks (with the exception of [[Quartz Quadrant]]) have been implemented, though a few of them have some noticeable differences. The timings for [[Palmtree Panic]]'s Past track are off here. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicCD051 MCD CCPast.ogg | ||
+ | | audio2=SonicCD MCD CCPast.ogg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Collision Chaos]]' Past track plays at a slightly faster tempo and has a slightly different instrumentation, with some instruments having different volume levels. | ||
+ | }} | ||
+ | ===Sound effects=== | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The sound for defeating [[Badnik]]s is the same one from v0.28A and earlier. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=Notavailable.svg | ||
+ | | audio2=Notavailable.svg | ||
+ | | game1=v0.51 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic says "Yeah!" when he gets a 1-Up instead of "Yes!". The "Yeah!" sound effect would end up unused in the final game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicCD002 MCD TimeWarp.ogg | ||
+ | | audio2=SonicCD MCD TimeWarpUnused.ogg | ||
+ | | audio3=SonicCD MCD TimeWarp.ogg | ||
+ | | game1=v0.02—v0.28A | ||
+ | | game2=v0.51 prototype | ||
+ | | game3=Final game | ||
+ | | desc=The time warp sound has been changed from the ear-grating sound of earlier prototypes to a CD audio track that would later become unused in the final. Curiously, it is track #33 in this prototype whereas it is track #2 in the final. | ||
}} | }} | ||
Revision as of 15:40, 16 November 2019
Contents
General comparisons
v0.51 prototype |
---|
Expression error: Unexpected < operator. |
JP/EU Final game |
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The title screen in this prototype has been updated to match that of the final game, except the copyright text on the bottom uses a slightly less thick font. The music that plays for the title screen is the same one used in the 510 and v0.28A prototypes.
Menu navigation is inverted compared to the final, and while "New Game", "Continue" and "Time Attack" are functional and selectable, there is no "RAM Data" screen yet.
v0.51 prototype |
---|
Final game |
---|
The level select is identical to the 510 and v0.28A prototypes.
Gameplay comparisons
Graphics comparisons
v0.51 prototype |
---|
Final game |
---|
The Sonic signpost is the same as in the 510 and v0.28A prototypes.
Audio comparisons
Music
This prototype still uses the different title screen/Time Attack music from the 510 and v0.28A prototypes.
Likewise, the Power Sneakers music is still the earlier version.
v0.51 prototype |
---|
Final game |
---|
At this stage in development, the Past PCM tracks (with the exception of Quartz Quadrant) have been implemented, though a few of them have some noticeable differences. The timings for Palmtree Panic's Past track are off here.
v0.51 prototype |
---|
Final game |
---|
Collision Chaos' Past track plays at a slightly faster tempo and has a slightly different instrumentation, with some instruments having different volume levels.
Sound effects
The sound for defeating Badniks is the same one from v0.28A and earlier.
Sonic says "Yeah!" when he gets a 1-Up instead of "Yes!". The "Yeah!" sound effect would end up unused in the final game.
v0.02—v0.28A |
---|
v0.51 prototype |
---|
Final game |
---|
The time warp sound has been changed from the ear-grating sound of earlier prototypes to a CD audio track that would later become unused in the final. Curiously, it is track #33 in this prototype whereas it is track #2 in the final.
Level comparisons
- Palmtree Panic
- Collision Chaos
- Tidal Tempest
- Quartz Quadrant
- Wacky Workbench
- Stardust Speedway
- Metallic Madness
- Special Stage
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD | |
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