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Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Tidal Tempest

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Zone 1

SonicCD051 MCD TT1 Present Water.png
v0.51 prototype
SonicCD MCD Comparison TT Act1PresentWater.png
Final game

Sonic doesn't have an underwater palette in any of the time zones, despite having (an incorrect) one in the 510 and 512 prototypes. The foreground ripples are still present, however - these would be removed in the final game.

SonicCD051 MCD TT1 Present Waterfall.png
v0.51 prototype
SonicCD MCD Comparison TT Act1PresentWaterfall.png
Final game

The waterfall towards the end is still higher than the final game, but no longer has the rendering errors seen in the 510 and 512 prototypes.

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Zone 2

SonicCD051 MCD TT2 Present GlitchyScenery.png
v0.51 prototype
SonicCD MCD TT2 Present GlitchyScenery.png
Final game

Some parts of the scenery are a bit glitchy in the present and past time zones. These garbage tiles weren't here in the 510 and 512 prototypes, and would be fixed in later builds.

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Final game


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Zone 3

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Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

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