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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Marble Garden Zone"

From Sonic Retro

(Created page with "{{back}} ==Act 1== ===Map=== {{Comparison | image1=Notavailable.svg | image2=Sonic3 MD Map Mg1.png | game1=Prototype | game2=Final game | vertical=yes }} ==Act 2== ===Map===...")
 
(Act 1)
 
(9 intermediate revisions by 2 users not shown)
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==Act 1==
 
==Act 1==
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD MGZ1 Start.png
 +
| image2=Sonic3 MD MGZ1 Start.png
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The player starts right on the top of the first steep slope at the beginning rather than in freefall in the final.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=768
 +
| sprite2h=1024
 +
| sprite2x=384
 +
| sprite2y=896
 +
| spritescale=0.5
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The first steep slope has had its ramp moved upwards later in the final.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=1024
 +
| sprite2h=512
 +
| sprite2x=1280
 +
| sprite2y=1536
 +
| spritescale=0.75
 +
| game1=Prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=This section after the first slope was redesigned, removing the [[spring]] and adding two [[Monitors]], one of which is added into a newly-added bonus room.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=384
 +
| sprite2h=512
 +
| sprite2x=896
 +
| sprite2y=2560
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=This downward slope had a bump added to the end of it in the final, but the level designer forgot to remove the [[Ring]]s from inside the bump. Oops.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=896
 +
| sprite2h=256
 +
| sprite2x=2304
 +
| sprite2y=1536
 +
| game1=Prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=There is one red spring here instead of two yellow ones, and a ceiling pillar is shorter. The swinging spike ball also hasn't been placed here yet.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=256
 +
| sprite2h=640
 +
| sprite2x=3456
 +
| sprite2y=1024
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Though this route is tailored more for [[Miles "Tails" Prower|Tails]], platforms leading up to the area were added in the final. Rings were also added to the descending staircase.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=256
 +
| sprite2h=512
 +
| sprite2x=3072
 +
| sprite2y=640
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Rings and [[Spikes (obstacle)|spikes]] would be added here.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Tails can join Sonic on the spinning tops, making them more difficult to control.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=1024
 +
| sprite2h=640
 +
| sprite2x=3840
 +
| sprite2y=0
 +
| spritescale=0.75
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=This section had many more spikes added. This prevents the player from simply running up the slope using the spring, relying on floating platforms to climb up.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=Sonic3 MD Map Mg1.png
 +
| sprite2w=640
 +
| sprite2h=384
 +
| sprite2x=4864
 +
| sprite2y=0
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The spring here was downgraded to a yellow one, and the ceiling spikes were swapped out for a breakable wall. An additional set of spikes was added to the gentle slope to compensate.
 +
}}
 +
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
Line 12: Line 152:
  
 
==Act 2==
 
==Act 2==
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD MGZ2 Camera.png
 +
| image2=Sonic3 MD MGZ2 Camera.png
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=This section is missing a floor, and with the camera being positioned as it is, the user can see the non-existent background.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD MGZ2 UpSign.png
 +
| image2=Sonic3 MD MGZ2 UpSign.png
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Signs in Marble Garden Zone exist to show players where to go. Some are missing in this prototype, while this one is pointing upwards. We're at the top of the stage - there's nowhere further up.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD MGZ2 BossDeath.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Sonic will die if he falls off the bottom of the screen, and Tails doesn't automatically pick him up, making it very difficult to fight the [[Drill Mobile]].
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=It is, however, possible if using a combination of the second control pad and moving off-screen to the left.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=[[Eggman]]'s sprite does not scale when changing direction.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=There is no transition to [[Carnival Night Zone]].
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Most of the Knuckles route is in place. Here, the ground shakes, but Eggman (or Eggrobo) do not appear.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD MGZ2 KnucklesBoss.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The player can get to the Knuckles boss area, but the boss will not spawn.
 +
}}
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
| image2=Sonic3 MD Map Mg2.png
+
| image2=S3 map MGZ2.png
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game

Latest revision as of 08:15, 23 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic31993-11-03 MD MGZ1 Start.png
Prototype
Sonic3 MD MGZ1 Start.png
Final game

The player starts right on the top of the first steep slope at the beginning rather than in freefall in the final.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

The first steep slope has had its ramp moved upwards later in the final.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

This section after the first slope was redesigned, removing the spring and adding two Monitors, one of which is added into a newly-added bonus room.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

This downward slope had a bump added to the end of it in the final, but the level designer forgot to remove the Rings from inside the bump. Oops.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

There is one red spring here instead of two yellow ones, and a ceiling pillar is shorter. The swinging spike ball also hasn't been placed here yet.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

Though this route is tailored more for Tails, platforms leading up to the area were added in the final. Rings were also added to the descending staircase.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

Rings and spikes would be added here.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Tails can join Sonic on the spinning tops, making them more difficult to control.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

This section had many more spikes added. This prevents the player from simply running up the slope using the spring, relying on floating platforms to climb up.

Notavailable.svg
Prototype
Sonic3 MD Map Mg1.png
Final game

The spring here was downgraded to a yellow one, and the ceiling spikes were swapped out for a breakable wall. An additional set of spikes was added to the gentle slope to compensate.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD MGZ2 Camera.png
Prototype
Sonic3 MD MGZ2 Camera.png
Final game

This section is missing a floor, and with the camera being positioned as it is, the user can see the non-existent background.

Sonic31993-11-03 MD MGZ2 UpSign.png
Prototype
Sonic3 MD MGZ2 UpSign.png
Final game

Signs in Marble Garden Zone exist to show players where to go. Some are missing in this prototype, while this one is pointing upwards. We're at the top of the stage - there's nowhere further up.

Sonic31993-11-03 MD MGZ2 BossDeath.png
Prototype
Notavailable.svg
Final game

Sonic will die if he falls off the bottom of the screen, and Tails doesn't automatically pick him up, making it very difficult to fight the Drill Mobile.

Notavailable.svg
Prototype
Notavailable.svg
Final game

It is, however, possible if using a combination of the second control pad and moving off-screen to the left.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Eggman's sprite does not scale when changing direction.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There is no transition to Carnival Night Zone.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Most of the Knuckles route is in place. Here, the ground shakes, but Eggman (or Eggrobo) do not appear.

Sonic31993-11-03 MD MGZ2 KnucklesBoss.png
Prototype
Notavailable.svg
Final game

The player can get to the Knuckles boss area, but the boss will not spawn.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development