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Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Hydrocity Zone

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Revision as of 14:13, 17 November 2019 by Black Squirrel (talk | contribs) (Act 2)
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Act 1

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Prototype
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Final game

Act 1 has a completely different background.

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Prototype
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Final game

Sonic does not have a dedicated underwater palette.

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Prototype
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Final game

...but Super Sonic does! It's a strange shade of pink - "rosé" you might say.

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Prototype
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Final game

Lose your Super and Sonic will change to an odd shade of blue.

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Prototype
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Final game

...which turns purple when underwater.

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Prototype
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Final game

Buggernauts are smaller in this prototype. The big one is the final's small one, while the small one is even smaller.

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Prototype
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Final game

Big Shaker has a broken palette when underwater.

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Prototype
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Final game

The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with edit mode you will find the level hasn't loaded.

Map

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Prototype
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Final game


Act 2

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Prototype
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Final game

A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the horizontal ones also found in this Zone.

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Prototype
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Final game

Knuckles runs through a wall to press the switch.

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Prototype
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Final game

There are no horizontal fans just before the boss.

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Prototype
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Final game

Eggman's Screw Mobile doesn't move downwards to create a vortex. It instead plays how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles.

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Prototype
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Final game

The further right you go before the boss appears, the more corrupted it will become.

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Prototype
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Final game

The transition to Marble Garden Zone doesn't activate.

Map

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Prototype
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Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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