- Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.
Act 1
Act 1 has a completely different background.
Sonic does not have a dedicated underwater palette.
...but Super Sonic does! It's a strange shade of pink - "rosé" you might say.
Lose your Super and Sonic will change to an odd shade of blue.
...which turns purple when underwater.
Buggernauts are smaller in this prototype. The big one is the final's small one, while the small one is even smaller.
Big Shaker has a broken palette when underwater.
The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with edit mode you will find the level hasn't loaded.
Map
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Prototype
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Final game
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Act 2
A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the horizontal ones also found in this Zone.
Knuckles runs through a wall to press the switch.
There are no horizontal fans just before the boss.
Eggman's Screw Mobile doesn't move downwards to create a vortex. It instead plays how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles.
The further right you go before the boss appears, the more corrupted it will become.
The transition to Marble Garden Zone doesn't activate.
Map
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Prototype
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100%
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Final game
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References