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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Hydrocity Zone"

From Sonic Retro

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==Act 2==
 
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Revision as of 15:35, 18 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic3Proto MD Map HCZ1 BG.png
Prototype
Notavailable.svg
Final game

Act 1 has a completely different background.

Notavailable.svg
Prototype
Notavailable.svg
Final game

If you die, the middle section of the background breaks.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Sonic does not have a dedicated underwater palette.

Sonic31993-11-03 MD HCZ1 SuperSonicUnderwater.png
Prototype
Notavailable.svg
Final game

...but Super Sonic does! It's a strange shade of pink - "rosé" you might say.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Lose your Super and Sonic will change to an odd shade of blue.

Sonic31993-11-03 MD HCZ1 PurpleSonic.png
Prototype
Notavailable.svg
Final game

...which turns purple when underwater.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Buggernauts are smaller in this prototype. The big one is the final's small one, while the small one is even smaller.

Sonic31993-11-03 MD HCZ1 BossPalette.png
Prototype
Notavailable.svg
Final game

Big Shaker has a broken palette when underwater.

Sonic31993-11-03 MD HCZ1 Transition.png
Prototype
Notavailable.svg
Final game

The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with edit mode you will find the level hasn't loaded.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD HCZ2 Bricks.png
Prototype
Notavailable.svg
Final game

The initial section has different brick graphics.

Sonic31993-11-03 MD HCZ2 RingTubes.png
Prototype
Notavailable.svg
Final game

Rings are rendered on top of tubes, rather than inside.

Sonic31993-11-03 MD HCZ2 HorizontalPole.png
Prototype
Notavailable.svg
Final game

A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the vertical ones also found in this Zone.

Sonic31993-11-03 MD HCZ2 BlueKnuckles.png
Prototype
Notavailable.svg
Final game

Knuckles is already standing by the switch before the boss, and is momentarily blue.

Sonic31993-11-03 MD HCZ2 KnucklesWall.png
Prototype
Notavailable.svg
Final game

He then runs over the switch and through a wall, jumping into and out of the water below at great speeds.

Sonic31993-11-03 MD HCZ2 EndFans.png
Prototype
Notavailable.svg
Final game

There are no horizontal fans just before the boss.

Sonic31993-11-03 MD HCZ2 BossVortex.png
Prototype
Notavailable.svg
Final game

Eggman's Screw Mobile doesn't move downwards to create a vortex, instead playing how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles. It does, however, create problems by overwriting the water graphics.

Sonic31993-11-03 MD HCZ2 BossCorruption.png
Prototype
Notavailable.svg
Final game

Go too far to the right you go before the boss appears, and it will become even more corrupt.

Sonic31993-11-03 MD HCZ2 Transition.png
Prototype
Notavailable.svg
Final game

The transition to Marble Garden Zone doesn't activate.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development