Actions

Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone

From Sonic Retro

Revision as of 11:00, 17 November 2019 by Black Squirrel (talk | contribs) (Act 1)
Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic31993-11-03 MD FBZ1 Start.png
Prototype
Notavailable.svg
Sonic & Knuckles final

Act 1 is very incomplete. It starts indoors.

Sonic31993-11-03 MD FBZ1 Start.png
Prototype
Notavailable.svg
Sonic & Knuckles final

Walk forward and you'll find some capsules with no switches and some spikes that don't work.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Despite most of the map being devoid of objects and rings, Gapsule exists as a sub-boss and is fully functional.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


Act 2

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Barrier Eggman does not appear.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

...but a fully functioning Hang Mobile does.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

The graphics for the transition to Sandopolis Zone exist, but you can't get there.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development