Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"
From Sonic Retro
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==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1=Notavailable.svg | + | | image1=Sonic31993-11-03 MD FBZ1 Start.png |
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Act 1 is very incomplete. It starts indoors. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FBZ1 Start.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final | ||
− | | desc= | + | | desc= Walk forward and you'll find some [[capsule]]s with no switches and some spikes that don't work. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final | ||
− | | desc= | + | | desc=As there are no objects to hang onto, the route is blocked. [[Edit mode]] is needed to see the rest of the stage. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final | ||
− | | desc=Despite | + | | desc=Despite most of the map being devoid of objects and rings, [[Gapsule]] exists as a sub-boss and is fully functional. |
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 11:00, 17 November 2019
Contents
Act 1
Prototype |
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Sonic & Knuckles final |
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Act 1 is very incomplete. It starts indoors.
Prototype |
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Sonic & Knuckles final |
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Walk forward and you'll find some capsules with no switches and some spikes that don't work.
Prototype |
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Sonic & Knuckles final |
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As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.
Prototype |
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Sonic & Knuckles final |
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Despite most of the map being devoid of objects and rings, Gapsule exists as a sub-boss and is fully functional.
Prototype |
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Sonic & Knuckles final |
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The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
Map
Sonic 3 prototype |
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Sonic & Knuckles final |
Act 2
Prototype |
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Sonic & Knuckles final |
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Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
Prototype |
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Sonic & Knuckles final |
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Barrier Eggman does not appear.
Prototype |
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Sonic & Knuckles final |
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...but a fully functioning Hang Mobile does.
Prototype |
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Sonic & Knuckles final |
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The graphics for the transition to Sandopolis Zone exist, but you can't get there.
Map
Sonic 3 prototype |
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Sonic & Knuckles final |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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